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-rw-r--r--src/game/PetHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 79cb16e0637..6576a2a7622 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -116,20 +116,20 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
//TODO: Send proper error message to client
return;
}
+
// only place where pet can be player
- pet->clearUnitState(UNIT_STAT_FOLLOW);
- const uint64& selguid = _player->GetSelection();
- Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, selguid);
+ Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
if(!TargetUnit)
return;
- // not let attack friendly units.
- if(GetPlayer()->IsFriendlyTo(TargetUnit))
+ if(!pet->canAttack(TargetUnit))
return;
+
// Not let attack through obstructions
//if(!pet->IsWithinLOSInMap(TargetUnit))
// return;
+ pet->clearUnitState(UNIT_STAT_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if(pet->getVictim() != TargetUnit)
{