diff options
Diffstat (limited to 'src/game/PetHandler.cpp')
-rw-r--r-- | src/game/PetHandler.cpp | 648 |
1 files changed, 648 insertions, 0 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp new file mode 100644 index 00000000000..3251d02d5b9 --- /dev/null +++ b/src/game/PetHandler.cpp @@ -0,0 +1,648 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Log.h" +#include "Opcodes.h" +#include "Spell.h" +#include "ObjectAccessor.h" +#include "MapManager.h" +#include "CreatureAI.h" +#include "Util.h" +#include "Pet.h" + +void WorldSession::HandlePetAction( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+2+2+8); + + uint64 guid1; + uint16 spellid; + uint16 flag; + uint64 guid2; + recv_data >> guid1; //pet guid + recv_data >> spellid; + recv_data >> flag; //delete = 0x0700 CastSpell = C100 + recv_data >> guid2; //tag guid + + // used also for charmed creature + Unit* pet= ObjectAccessor::GetUnit(*_player,guid1); + sLog.outDetail( "HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.\n", uint32(GUID_LOPART(guid1)), flag, spellid, uint32(GUID_LOPART(guid2)) ); + if(!pet) + { + sLog.outError( "Pet %u not exist.\n", uint32(GUID_LOPART(guid1)) ); + return; + } + + if(pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm()) + { + sLog.outError( "HandlePetAction.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid1)),GetPlayer()->GetName() ); + return; + } + + if(!pet->isAlive()) + return; + + if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK)) + return; + + CharmInfo *charmInfo = pet->GetCharmInfo(); + if(!charmInfo) + { + sLog.outError("WorldSession::HandlePetAction: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID()); + return; + } + + switch(flag) + { + case ACT_COMMAND: //0x0700 + switch(spellid) + { + case COMMAND_STAY: //flat=1792 //STAY + pet->StopMoving(); + pet->GetMotionMaster()->Clear(); + pet->GetMotionMaster()->MoveIdle(); + charmInfo->SetCommandState( COMMAND_STAY ); + break; + case COMMAND_FOLLOW: //spellid=1792 //FOLLOW + pet->AttackStop(); + pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); + charmInfo->SetCommandState( COMMAND_FOLLOW ); + break; + case COMMAND_ATTACK: //spellid=1792 //ATTACK + { + // only place where pet can be player + pet->clearUnitState(UNIT_STAT_FOLLOW); + uint64 selguid = _player->GetSelection(); + Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, selguid); + if(!TargetUnit) + return; + + // not let attack friendly units. + if( GetPlayer()->IsFriendlyTo(TargetUnit)) + return; + + if(pet->getVictim()) + pet->AttackStop(); + + if(pet->GetTypeId() != TYPEID_PLAYER) + { + pet->GetMotionMaster()->Clear(); + if (((Creature*)pet)->AI()) + ((Creature*)pet)->AI()->AttackStart(TargetUnit); + + //10% chance to play special pet attack talk, else growl + if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10) + pet->SendPetTalk((uint32)PET_TALK_ATTACK); + else + { + // 90% chance for pet and 100% chance for charmed creature + pet->SendPetAIReaction(guid1); + } + } + else // charmed player + { + pet->Attack(TargetUnit,true); + pet->SendPetAIReaction(guid1); + } + break; + } + case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet) + if(((Creature*)pet)->isPet()) + { + Pet* p = (Pet*)pet; + if(p->getPetType() == HUNTER_PET) + _player->RemovePet(p,PET_SAVE_AS_DELETED); + else + //dismissing a summoned pet is like killing them (this prevents returning a soulshard...) + p->setDeathState(CORPSE); + } + else // charmed + _player->Uncharm(); + break; + default: + sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.\n", flag, spellid); + } + break; + case ACT_REACTION: // 0x600 + switch(spellid) + { + case REACT_PASSIVE: //passive + case REACT_DEFENSIVE: //recovery + case REACT_AGGRESSIVE: //activete + charmInfo->SetReactState( ReactStates(spellid) ); + break; + } + break; + case ACT_DISABLED: //0x8100 spell (disabled), ignore + case ACT_CAST: //0x0100 + case ACT_ENABLED: //0xc100 spell + { + Unit* unit_target; + if(guid2) + unit_target = ObjectAccessor::GetUnit(*_player,guid2); + else + unit_target = NULL; + + // do not cast unknown spells + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid ); + if(!spellInfo) + { + sLog.outError("WORLD: unknown PET spell id %i\n", spellid); + return; + } + + for(uint32 i = 0; i < 3;i++) + { + if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED) + return; + } + + // do not cast not learned spells + if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) + return; + + pet->clearUnitState(UNIT_STAT_FOLLOW); + + Spell *spell = new Spell(pet, spellInfo, false); + + int16 result = spell->PetCanCast(unit_target); + + //auto turn to target unless possessed + if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS)) + { + pet->SetInFront(unit_target); + if( unit_target->GetTypeId() == TYPEID_PLAYER ) + pet->SendUpdateToPlayer( (Player*)unit_target ); + if(Unit* powner = pet->GetCharmerOrOwner()) + if(powner->GetTypeId() == TYPEID_PLAYER) + pet->SendUpdateToPlayer((Player*)powner); + result = -1; + } + + if(result == -1) + { + ((Creature*)pet)->AddCreatureSpellCooldown(spellid); + if (((Creature*)pet)->isPet()) + ((Pet*)pet)->CheckLearning(spellid); + + unit_target = spell->m_targets.getUnitTarget(); + + //10% chance to play special pet attack talk, else growl + //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell + if(((Creature*)pet)->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10)) + pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); + else + { + pet->SendPetAIReaction(guid1); + } + + if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS)) + { + pet->clearUnitState(UNIT_STAT_FOLLOW); + if(pet->getVictim()) + pet->AttackStop(); + pet->GetMotionMaster()->Clear(); + if (((Creature*)pet)->AI()) + ((Creature*)pet)->AI()->AttackStart(unit_target); + } + + spell->prepare(&(spell->m_targets)); + } + else + { + if(pet->HasAuraType(SPELL_AURA_MOD_POSSESS)) + { + WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); + data << uint32(spellid) << uint8(2) << uint8(result); + switch (result) + { + case SPELL_FAILED_REQUIRES_SPELL_FOCUS: + data << uint32(spellInfo->RequiresSpellFocus); + break; + case SPELL_FAILED_REQUIRES_AREA: + data << uint32(spellInfo->AreaId); + break; + } + SendPacket(&data); + } + else + pet->SendPetCastFail(spellid, result); + + if(!((Creature*)pet)->HasSpellCooldown(spellid)) + pet->SendPetClearCooldown(spellid); + + spell->finish(false); + delete spell; + } + break; + } + default: + sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.\n", flag, spellid); + } +} + +void WorldSession::HandlePetNameQuery( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,4+8); + + sLog.outDetail( "HandlePetNameQuery. CMSG_PET_NAME_QUERY\n" ); + + uint32 petnumber; + uint64 petguid; + + recv_data >> petnumber; + recv_data >> petguid; + + SendPetNameQuery(petguid,petnumber); +} + +void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber) +{ + Creature* pet = ObjectAccessor::GetCreatureOrPet(*_player, petguid); + if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber) + return; + + std::string name = pet->GetName(); + + WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1)); + data << uint32(petnumber); + data << name.c_str(); + data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP)); + + if( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() ) + { + data << uint8(1); + for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + data << ((Pet*)pet)->GetDeclinedNames()->name[i]; + } + else + data << uint8(0); + + _player->GetSession()->SendPacket(&data); +} + +void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4+2+2); + + sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION\n" ); + + uint64 petguid; + uint32 position; + uint16 spell_id; + uint16 act_state; + uint8 count; + + recv_data >> petguid; + + // FIXME: charmed case + //Pet* pet = ObjectAccessor::Instance().GetPet(petguid); + if(ObjectAccessor::FindPlayer(petguid)) + return; + + Creature* pet = ObjectAccessor::GetCreatureOrPet(*_player, petguid); + + if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm())) + { + sLog.outError( "HandlePetSetAction: Unknown pet or pet owner.\n" ); + return; + } + + CharmInfo *charmInfo = pet->GetCharmInfo(); + if(!charmInfo) + { + sLog.outError("WorldSession::HandlePetSetAction: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID()); + return; + } + + count = (recv_data.size() == 24) ? 2 : 1; + for(uint8 i = 0; i < count; i++) + { + recv_data >> position; + recv_data >> spell_id; + recv_data >> act_state; + + sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X\n", _player->GetName(), position, spell_id, act_state); + + //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add + if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_CAST) && spell_id && !pet->HasSpell(spell_id))) + { + //sign for autocast + if(act_state == ACT_ENABLED && spell_id) + { + if(pet->isCharmed()) + charmInfo->ToggleCreatureAutocast(spell_id, true); + else + ((Pet*)pet)->ToggleAutocast(spell_id, true); + } + //sign for no/turn off autocast + else if(act_state == ACT_DISABLED && spell_id) + { + if(pet->isCharmed()) + charmInfo->ToggleCreatureAutocast(spell_id, false); + else + ((Pet*)pet)->ToggleAutocast(spell_id, false); + } + + charmInfo->GetActionBarEntry(position)->Type = act_state; + charmInfo->GetActionBarEntry(position)->SpellOrAction = spell_id; + } + } +} + +void WorldSession::HandlePetRename( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+1+1+1+1+1+1+1); + + sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME\n" ); + + uint64 petguid; + uint8 isdeclined; + + std::string name; + DeclinedName declinedname; + + recv_data >> petguid; + recv_data >> name; + recv_data >> isdeclined; + + Pet* pet = ObjectAccessor::GetPet(petguid); + // check it! + if( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET || + pet->GetByteValue(UNIT_FIELD_BYTES_2, 2) != UNIT_RENAME_ALLOWED || + pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ) + return; + + if((!ObjectMgr::IsValidPetName(name)) || (objmgr.IsReservedName(name))) + { + SendNotification("Invalid name"); + return; + } + pet->SetName(name); + + Unit *owner = pet->GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME); + + pet->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED); + + if(isdeclined) + { + for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + recv_data >> declinedname.name[i]; + + std::wstring wname; + Utf8toWStr(name,wname); + if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname)) + { + SendNotification("Invalid name"); + return; + } + } + + CharacterDatabase.BeginTransaction(); + if(isdeclined) + { + for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + CharacterDatabase.escape_string(declinedname.name[i]); + CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber()); + CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')", + pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(),declinedname.name[1].c_str(),declinedname.name[2].c_str(),declinedname.name[3].c_str(),declinedname.name[4].c_str()); + } + + CharacterDatabase.escape_string(name); + CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(),_player->GetGUIDLow(),pet->GetCharmInfo()->GetPetNumber() ); + CharacterDatabase.CommitTransaction(); + + pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); +} + +void WorldSession::HandlePetAbandon( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8); + + uint64 guid; + recv_data >> guid; //pet guid + sLog.outDetail( "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid) ); + + // pet/charmed + Creature* pet=ObjectAccessor::GetCreatureOrPet(*_player, guid); + if(pet) + { + if(pet->isPet()) + { + if(pet->GetGUID() == _player->GetPetGUID()) + { + uint32 feelty = pet->GetPower(POWER_HAPPINESS); + pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0); + } + + _player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED); + } + else if(pet->GetGUID() == _player->GetCharmGUID()) + { + _player->Uncharm(); + } + } +} + +void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket) +{ + CHECK_PACKET_SIZE(recvPacket,8); + + sLog.outDetail("CMSG_PET_UNLEARN"); + uint64 guid; + recvPacket >> guid; + + Pet* pet = _player->GetPet(); + + if(!pet || pet->getPetType() != HUNTER_PET || pet->m_spells.size() <= 1) + return; + + if(guid != pet->GetGUID()) + { + sLog.outError( "HandlePetUnlearnOpcode.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); + return; + } + + CharmInfo *charmInfo = pet->GetCharmInfo(); + if(!charmInfo) + { + sLog.outError("WorldSession::HandlePetUnlearnOpcode: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID()); + return; + } + + uint32 cost = pet->resetTalentsCost(); + + if (GetPlayer()->GetMoney() < cost) + { + GetPlayer()->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); + return; + } + + for(PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end();) + { + uint32 spell_id = itr->first; // Pet::removeSpell can invalidate iterator at erase NEW spell + ++itr; + pet->removeSpell(spell_id); + } + + pet->SetTP(pet->getLevel() * (pet->GetLoyaltyLevel() - 1)); + + for(uint8 i = 0; i < 10; i++) + { + if(charmInfo->GetActionBarEntry(i)->SpellOrAction && charmInfo->GetActionBarEntry(i)->Type == ACT_ENABLED || charmInfo->GetActionBarEntry(i)->Type == ACT_DISABLED) + charmInfo->GetActionBarEntry(i)->SpellOrAction = 0; + } + + // relearn pet passives + pet->LearnPetPassives(); + + pet->m_resetTalentsTime = time(NULL); + pet->m_resetTalentsCost = cost; + GetPlayer()->ModifyMoney(-(int32)cost); + + GetPlayer()->PetSpellInitialize(); +} + +void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket ) +{ + CHECK_PACKET_SIZE(recvPacket,8+2+2+1); + + sLog.outDetail("CMSG_PET_SPELL_AUTOCAST"); + uint64 guid; + uint16 spellid; + uint16 spellid2; //maybe second spell, automatically toggled off when first toggled on? + uint8 state; //1 for on, 0 for off + recvPacket >> guid >> spellid >> spellid2 >> state; + + if(!_player->GetPet() && !_player->GetCharm()) + return; + + if(ObjectAccessor::FindPlayer(guid)) + return; + + Creature* pet=ObjectAccessor::GetCreatureOrPet(*_player,guid); + + if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm())) + { + sLog.outError( "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); + return; + } + + // do not add not learned spells/ passive spells + if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) + return; + + CharmInfo *charmInfo = pet->GetCharmInfo(); + if(!charmInfo) + { + sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID()); + return; + } + + if(pet->isCharmed()) + //state can be used as boolean + pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state); + else + ((Pet*)pet)->ToggleAutocast(spellid, state); + + for(uint8 i = 0; i < 10; ++i) + { + if((charmInfo->GetActionBarEntry(i)->Type == ACT_ENABLED || charmInfo->GetActionBarEntry(i)->Type == ACT_DISABLED) && spellid == charmInfo->GetActionBarEntry(i)->SpellOrAction) + charmInfo->GetActionBarEntry(i)->Type = state ? ACT_ENABLED : ACT_DISABLED; + } +} + +void WorldSession::HandleAddDynamicTargetObsoleteOpcode( WorldPacket& recvPacket ) +{ + sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL"); + + CHECK_PACKET_SIZE(recvPacket,8+4); + uint64 guid; + uint32 spellid; + + recvPacket >> guid >> spellid; + + if(!_player->GetPet() && !_player->GetCharm()) + return; + + if(ObjectAccessor::FindPlayer(guid)) + return; + + Creature* pet=ObjectAccessor::GetCreatureOrPet(*_player,guid); + + if(!pet || (pet != _player->GetPet() && pet!= _player->GetCharm())) + { + sLog.outError( "HandleAddDynamicTargetObsoleteOpcode.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); + return; + } + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); + if(!spellInfo) + { + sLog.outError("WORLD: unknown PET spell id %i\n", spellid); + return; + } + + // do not cast not learned spells + if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) + return; + + SpellCastTargets targets; + if(!targets.read(&recvPacket,pet)) + return; + + pet->clearUnitState(UNIT_STAT_FOLLOW); + + Spell *spell = new Spell(pet, spellInfo, false); + spell->m_targets = targets; + + int16 result = spell->PetCanCast(NULL); + if(result == -1) + { + pet->AddCreatureSpellCooldown(spellid); + if(pet->isPet()) + { + Pet* p = (Pet*)pet; + p->CheckLearning(spellid); + //10% chance to play special pet attack talk, else growl + //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell + if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) + pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); + else + pet->SendPetAIReaction(guid); + } + + spell->prepare(&(spell->m_targets)); + } + else + { + pet->SendPetCastFail(spellid, result); + if(!pet->HasSpellCooldown(spellid)) + pet->SendPetClearCooldown(spellid); + + spell->finish(false); + delete spell; + } +} |