diff options
Diffstat (limited to 'src/game/PetHandler.cpp')
-rw-r--r-- | src/game/PetHandler.cpp | 115 |
1 files changed, 1 insertions, 114 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index ed07f169e69..088f0ff2c58 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -693,7 +693,6 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data ) { sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT"); - recv_data.hexlike(); CHECK_PACKET_SIZE(recv_data, 8+4+4); @@ -701,117 +700,5 @@ void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data ) uint32 talent_id, requested_rank; recv_data >> guid >> talent_id >> requested_rank; - Pet *pet = _player->GetPet(); - - if(!pet) - return; - - if(guid != pet->GetGUID()) - return; - - uint32 CurTalentPoints = pet->GetFreeTalentPoints(); - - if(CurTalentPoints == 0) - return; - - if (requested_rank > 4) - return; - - TalentEntry const *talentInfo = sTalentStore.LookupEntry(talent_id); - - if(!talentInfo) - return; - - TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); - - if(!talentTabInfo) - return; - - CreatureInfo const *ci = pet->GetCreatureInfo(); - - if(!ci) - return; - - CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family); - - if(!pet_family) - return; - - if(pet_family->petTalentType < 0) // not hunter pet - return; - - // prevent learn talent for different family (cheating) - if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)) - return; - - // prevent skip talent ranks (cheating) - if(requested_rank > 0 && !pet->HasSpell(talentInfo->RankID[requested_rank-1])) - return; - - // Check if it requires another talent - if (talentInfo->DependsOn > 0) - { - if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) - { - bool hasEnoughRank = false; - for (int i = talentInfo->DependsOnRank; i <= 4; i++) - { - if (depTalentInfo->RankID[i] != 0) - if (pet->HasSpell(depTalentInfo->RankID[i])) - hasEnoughRank = true; - } - if (!hasEnoughRank) - return; - } - } - - // Find out how many points we have in this field - uint32 spentPoints = 0; - - uint32 tTab = talentInfo->TalentTab; - if (talentInfo->Row > 0) - { - unsigned int numRows = sTalentStore.GetNumRows(); - for (unsigned int i = 0; i < numRows; i++) // Loop through all talents. - { - // Someday, someone needs to revamp - const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i); - if (tmpTalent) // the way talents are tracked - { - if (tmpTalent->TalentTab == tTab) - { - for (int j = 0; j <= 4; j++) - { - if (tmpTalent->RankID[j] != 0) - { - if (pet->HasSpell(tmpTalent->RankID[j])) - { - spentPoints += j + 1; - } - } - } - } - } - } - } - - // not have required min points spent in talent tree - if(spentPoints < (talentInfo->Row * 3)) - return; - - // spell not set in talent.dbc - uint32 spellid = talentInfo->RankID[requested_rank]; - if( spellid == 0 ) - { - sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talent_id, requested_rank); - return; - } - - // already known - if(pet->HasSpell(spellid)) - return; - - // learn! (other talent ranks will unlearned at learning) - pet->learnSpell(spellid); - sLog.outDetail("TalentID: %u Rank: %u Spell: %u", talent_id, requested_rank, spellid); + _player->LearnPetTalent(guid, talent_id, requested_rank); } |