aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 390d94e861f..da692573e03 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -5327,7 +5327,7 @@ void Player::UpdateRating(CombatRating cr)
void Player::UpdateAllRatings()
{
- for(int cr = 0; cr < MAX_COMBAT_RATING; ++cr)
+ for (int cr = 0; cr < MAX_COMBAT_RATING; ++cr)
UpdateRating(CombatRating(cr));
}
@@ -5630,7 +5630,7 @@ void Player::UpdateSkillsForLevel()
bool alwaysMaxSkill = sWorld.getConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL);
- for(SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
+ for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
{
if(itr->second.uState == SKILL_DELETED)
continue;
@@ -5670,7 +5670,7 @@ void Player::UpdateSkillsForLevel()
void Player::UpdateSkillsToMaxSkillsForLevel()
{
- for(SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
+ for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
{
if(itr->second.uState == SKILL_DELETED)
continue;
@@ -9541,7 +9541,7 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32
uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) const
{
uint8 tempcount = 0;
- for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
+ for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pItem)
@@ -9555,7 +9555,7 @@ uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) c
tempcount += pItem->GetCount();
}
- for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
+ for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pItem)
@@ -9569,13 +9569,13 @@ uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) c
tempcount += pItem->GetCount();
}
- for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
+ for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pBag)
continue;
- for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
+ for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
Item *pItem = GetItemByPos( i, j );
@@ -9590,7 +9590,7 @@ uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) c
}
}
- for(int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
+ for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pItem)
@@ -9604,13 +9604,13 @@ uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) c
tempcount += pItem->GetCount();
}
- for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
+ for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pBag)
continue;
- for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
+ for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
Item *pItem = GetItemByPos( i, j );
@@ -11853,7 +11853,7 @@ void Player::DestroyConjuredItems( bool update )
Item* Player::GetItemByEntry(uint32 entry) const
{
// in inventory
- for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
+ for (int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->GetEntry() == entry)
@@ -11861,11 +11861,11 @@ Item* Player::GetItemByEntry(uint32 entry) const
}
- for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
+ for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
+ for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->GetEntry()==entry)
@@ -11875,7 +11875,7 @@ Item* Player::GetItemByEntry(uint32 entry) const
}
- for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
+ for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->GetEntry()==entry)
@@ -12323,7 +12323,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
if (IsBagPos(src))
{
Bag* bag = (Bag*)pSrcItem;
- for(int i=0; i < bag->GetBagSize(); ++i)
+ for (int i=0; i < bag->GetBagSize(); ++i)
{
if (Item *bagItem = bag->GetItemByPos(i))
{
@@ -12340,7 +12340,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
if (!released && IsBagPos(dst) && pDstItem)
{
Bag* bag = (Bag*)pDstItem;
- for(int i=0; i < bag->GetBagSize(); ++i)
+ for (int i=0; i < bag->GetBagSize(); ++i)
{
if (Item *bagItem = bag->GetItemByPos(i))
{
@@ -13092,7 +13092,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
if (pMenuItemBounds.first == pMenuItemBounds.second && menuId == GetDefaultGossipMenuForSource(pSource))
pMenuItemBounds = objmgr.GetGossipMenuItemsMapBounds(0);
- for(GossipMenuItemsMap::const_iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr)
+ for (GossipMenuItemsMap::const_iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr)
{
bool bCanTalk = true;
@@ -13442,7 +13442,7 @@ uint32 Player::GetGossipTextId(uint32 menuId)
GossipMenusMapBounds pMenuBounds = objmgr.GetGossipMenusMapBounds(menuId);
- for(GossipMenusMap::const_iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
+ for (GossipMenusMap::const_iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
{
if (objmgr.IsPlayerMeetToCondition(this, itr->second.cond_1) && objmgr.IsPlayerMeetToCondition(this, itr->second.cond_2))
textId = itr->second.text_id;
@@ -17705,7 +17705,7 @@ void Player::_SaveDailyQuestStatus()
void Player::_SaveSkills()
{
// we don't need transactions here.
- for( SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); )
+ for ( SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); )
{
if(itr->second.uState == SKILL_UNCHANGED)
{
@@ -20494,7 +20494,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
SendInitialSpells();
data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
- data << uint32(0); // count, for(count) uint32;
+ data << uint32(0); // count, for (count) uint32;
GetSession()->SendPacket(&data);
SendInitialActionButtons();
@@ -22040,7 +22040,7 @@ uint32 Player::GetRuneBaseCooldown(uint8 index)
uint32 cooldown = RUNE_COOLDOWN;
AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
- for(AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
+ for (AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
{
if((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune)
cooldown = cooldown*(100-(*i)->GetAmount())/100;
@@ -22051,7 +22051,7 @@ uint32 Player::GetRuneBaseCooldown(uint8 index)
void Player::RemoveRunesByAuraEffect(AuraEffect const * aura)
{
- for(uint8 i = 0; i < MAX_RUNES; ++i)
+ for (uint8 i = 0; i < MAX_RUNES; ++i)
{
if (m_runes->runes[i].ConvertAura == aura)
{
@@ -22069,7 +22069,7 @@ void Player::RestoreBaseRune(uint8 index)
// Don't drop passive talents providing rune convertion
if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
return;
- for(uint8 i = 0; i < MAX_RUNES; ++i)
+ for (uint8 i = 0; i < MAX_RUNES; ++i)
{
if (aura == m_runes->runes[i].ConvertAura)
return;