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-rw-r--r--src/game/Player.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 5290e2521b0..c5ba2f3d6db 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -4366,11 +4366,9 @@ void Player::RepopAtGraveyard()
WorldSafeLocsEntry const *ClosestGrave = NULL;
// Special handle for battleground maps
- if( GetBattleGroundTypeId() == BATTLEGROUND_AB || GetBattleGroundTypeId() == BATTLEGROUND_EY || GetBattleGroundTypeId() == BATTLEGROUND_AV)
- if( BattleGround *bg = GetBattleGround() )
- ClosestGrave = bg->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetTeam());
-
- if(!ClosestGrave)
+ if( BattleGround *bg = GetBattleGround() )
+ ClosestGrave = bg->GetClosestGraveYard(this);
+ else
ClosestGrave = objmgr.GetClosestGraveYard( GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam() );
// stop countdown until repop