diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5290e2521b0..c5ba2f3d6db 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4366,11 +4366,9 @@ void Player::RepopAtGraveyard() WorldSafeLocsEntry const *ClosestGrave = NULL; // Special handle for battleground maps - if( GetBattleGroundTypeId() == BATTLEGROUND_AB || GetBattleGroundTypeId() == BATTLEGROUND_EY || GetBattleGroundTypeId() == BATTLEGROUND_AV) - if( BattleGround *bg = GetBattleGround() ) - ClosestGrave = bg->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetTeam()); - - if(!ClosestGrave) + if( BattleGround *bg = GetBattleGround() ) + ClosestGrave = bg->GetClosestGraveYard(this); + else ClosestGrave = objmgr.GetClosestGraveYard( GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam() ); // stop countdown until repop |