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-rw-r--r--src/game/Player.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 8feeb0faaf2..cd9a2adc480 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3608,7 +3608,7 @@ void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */)
return;
const SpellCategorySet& ct_set = ct->second;
- for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end(); )
+ for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end();)
{
if (ct_set.find(i->first) != ct_set.end())
RemoveSpellCooldown((i++)->first, update);
@@ -3695,7 +3695,7 @@ void Player::_SaveSpellCooldowns()
time_t infTime = curTime + infinityCooldownDelayCheck;
// remove outdated and save active
- for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); )
+ for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();)
{
if(itr->second.end <= curTime)
m_spellCooldowns.erase(itr++);
@@ -6806,7 +6806,7 @@ void Player::DuelComplete(DuelCompleteType type)
/* remove auras */
AuraMap &itsAuras = duel->opponent->GetAuras();
- for (AuraMap::iterator i = itsAuras.begin(); i != itsAuras.end(); )
+ for (AuraMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
{
if (!i->second->IsPositive() && i->second->GetCasterGUID() == GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
duel->opponent->RemoveAura(i);
@@ -6815,7 +6815,7 @@ void Player::DuelComplete(DuelCompleteType type)
}
AuraMap &myAuras = GetAuras();
- for (AuraMap::iterator i = myAuras.begin(); i != myAuras.end(); )
+ for (AuraMap::iterator i = myAuras.begin(); i != myAuras.end();)
{
if (!i->second->IsPositive() && i->second->GetCasterGUID() == duel->opponent->GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
RemoveAura(i);
@@ -10799,7 +10799,7 @@ Item* Player::StoreItem( ItemPosCountVec const& dest, Item* pItem, bool update )
Item* lastItem = pItem;
uint32 entry = pItem->GetEntry();
- for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
+ for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
{
uint16 pos = itr->pos;
uint32 count = itr->count;
@@ -12099,7 +12099,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly);
- for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); )
+ for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
{
Item* item = *itr;
++itr; // current element can be erased in UpdateDuration
@@ -12148,7 +12148,7 @@ void Player::AddEnchantmentDurations(Item *item)
void Player::RemoveEnchantmentDurations(Item *item)
{
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); )
+ for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
{
if (itr->item == item)
{
@@ -16470,7 +16470,7 @@ void Player::SaveGoldToDB()
void Player::_SaveActions()
{
- for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); )
+ for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
{
switch (itr->second.uState)
{
@@ -16635,7 +16635,7 @@ void Player::_SaveMail()
}
//deallocate deleted mails...
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); )
+ for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
{
if ((*itr)->state == MAIL_STATE_DELETED)
{
@@ -16693,7 +16693,7 @@ void Player::_SaveDailyQuestStatus()
void Player::_SaveSpells()
{
- for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); )
+ for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();)
{
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first);
@@ -16939,7 +16939,7 @@ void Player::ResetInstances(uint8 method)
// we assume that when the difficulty changes, all instances that can be reset will be
uint8 dif = GetDifficulty();
- for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end(); )
+ for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();)
{
InstanceSave *p = itr->second.save;
const MapEntry *entry = sMapStore.LookupEntry(itr->first);
@@ -17557,7 +17557,7 @@ void Player::RemoveSpellMods(Spell * spell)
std::set <Aura *> checkedSpells;
AuraEffectList const & auraList = GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
- for (AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); )
+ for (AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end();)
{
AuraEffect * aur = *itr;
++itr;
@@ -17586,7 +17586,7 @@ void Player::RemoveSpellMods(Spell * spell)
for (uint8 i=0; i<MAX_SPELLMOD; ++i)
{
- for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); )
+ for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
{
SpellModifier *mod = *itr;
++itr;
@@ -20046,7 +20046,7 @@ bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
{
AuraMap& auras = GetAuras();
- for (AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
+ for (AuraMap::iterator itr = auras.begin(); itr != auras.end();)
{
Aura* aura = itr->second;
@@ -20208,7 +20208,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
if(pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse())
{
// normal creature (not pet/etc) can be only in !PvP case
- if(pVictim->GetTypeId()==TYPEID_UNIT)
+ if(pVictim->GetTypeId() == TYPEID_UNIT)
pGroupGuy->KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID());
}
}
@@ -20239,7 +20239,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
pet->GivePetXP(xp);
// normal creature (not pet/etc) can be only in !PvP case
- if(pVictim->GetTypeId()==TYPEID_UNIT)
+ if(pVictim->GetTypeId() == TYPEID_UNIT)
KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID());
}
}
@@ -20356,7 +20356,7 @@ void Player::UpdateZoneDependentAuras( uint32 newZone )
void Player::UpdateAreaDependentAuras( uint32 newArea )
{
// remove auras from spells with area limitations
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
{
// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
if(spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK)
@@ -21780,7 +21780,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
void Player::_SaveEquipmentSets()
{
- for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); )
+ for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
{
uint32 index = itr->first;
EquipmentSet& eqset = itr->second;