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-rw-r--r--src/game/Player.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index da8e171eb5b..c6ac1f2be58 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2424,11 +2424,11 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f );
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f );
- SetUInt32Value(UNIT_FIELD_ATTACK_POWER, 0 );
- SetUInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0 );
+ SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0 );
+ SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0 );
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER,0.0f);
- SetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0 );
- SetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0 );
+ SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0 );
+ SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0 );
SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER,0.0f);
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset