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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 8ecd58fa362..e69848b55b8 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20228,6 +20228,7 @@ bool Player::CanUseBattleGroundObject() { return ( //InBattleGround() && // in battleground - not need, check in other cases //!IsMounted() && - not correct, player is dismounted when he clicks on flag + //i'm not sure if these two are correct, because invisible players should get visible when they click on flag !HasStealthAura() && // not stealthed !HasInvisibilityAura() && // not invisible !HasAura(SPELL_RECENTLY_DROPPED_FLAG, 0) && // can't pickup |