diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 8a674149eca..0d93dc65f55 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7806,13 +7806,13 @@ void Player::SendLoot(uint64 guid, LootType loot_type) if (go->getLootState() == GO_READY) { - uint32 lootid = go->GetGOInfo()->GetLootId(); + uint32 lootid = go->GetGOInfo()->GetLootId(); //TODO: fix this big hack if((go->GetEntry() == BG_AV_OBJECTID_MINE_N || go->GetEntry() == BG_AV_OBJECTID_MINE_S)) if( BattleGround *bg = GetBattleGround()) if(bg->GetTypeID() == BATTLEGROUND_AV) - if(!(((BattleGroundAV*)bg)->PlayerCanDoMineQuest(go->GetEntry(),GetTeam()))) + if(!(((BattleGroundAV*)bg)->PlayerCanDoMineQuest(go->GetEntry(), GetTeam()))) { SendLootRelease(guid); return; @@ -7826,7 +7826,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) } if (loot_type == LOOT_FISHING) - go->getFishLoot(loot,this); + go->getFishLoot(loot, this); go->SetLootState(GO_ACTIVATED); } @@ -7851,17 +7851,17 @@ void Player::SendLoot(uint64 guid, LootType loot_type) switch (loot_type) { case LOOT_DISENCHANTING: - loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this,true); + loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this, true); break; case LOOT_PROSPECTING: - loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true); + loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this, true); break; case LOOT_MILLING: - loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true); + loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this, true); break; default: - loot->FillLoot(item->GetEntry(), LootTemplates_Item, this,true); - loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot); + loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true); + loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot, item->GetProto()->MaxMoneyLoot); break; } } @@ -8238,7 +8238,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) data << uint32(0x532) << uint32(0x1); // 8 frostwolfhut hc data << uint32(0x531) << uint32(0x0); // 9 frostwolfhut ac data << uint32(0x52e) << uint32(0x0); // 10 stormpike firstaid a_a - data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted -unused + data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted - unused data << uint32(0x570) << uint32(0x0); // 12 west frostwolf tower horde assaulted - unused data << uint32(0x567) << uint32(0x1); // 13 frostwolfe c data << uint32(0x566) << uint32(0x1); // 14 frostwolfw c @@ -8249,7 +8249,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) data << uint32(0x518) << uint32(0x0); // 19 stoneheart grave a_a data << uint32(0x517) << uint32(0x0); // 20 stoneheart grave h_a data << uint32(0x574) << uint32(0x0); // 21 1396 unk - data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted -unused + data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted - unused data << uint32(0x572) << uint32(0x0); // 23 towerpoint horde assaulted - unused data << uint32(0x56f) << uint32(0x0); // 24 1391 unk data << uint32(0x56e) << uint32(0x0); // 25 iceblood a @@ -8632,7 +8632,7 @@ void Player::SendPetSkillWipeConfirm() /*** STORAGE SYSTEM ***/ /*********************************************************/ -void Player::SetVirtualItemSlot( uint8 i, Item* item) +void Player::SetVirtualItemSlot(uint8 i, Item *item) { assert(i < 3); if (i < 2 && item) @@ -8652,7 +8652,7 @@ void Player::SetVirtualItemSlot( uint8 i, Item* item) } } -void Player::SetSheath( SheathState sheathed ) +void Player::SetSheath(SheathState sheathed) { switch (sheathed) { @@ -8681,7 +8681,7 @@ void Player::SetSheath( SheathState sheathed ) Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players... } -uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const +uint8 Player::FindEquipSlot(ItemPrototype const* proto, uint32 slot, bool swap) const { uint8 pClass = getClass(); @@ -8899,10 +8899,10 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const return res; } -uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const +uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item *skipItem) const { uint32 count = 0; - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i)) if (pItem != skipItem && pItem->GetEntry() == item) count += pItem->GetCount(); @@ -8972,21 +8972,21 @@ Item* Player::GetItemByGuid( uint64 guid ) const return NULL; } -Item* Player::GetItemByPos( uint16 pos ) const +Item* Player::GetItemByPos(uint16 pos) const { uint8 bag = pos >> 8; uint8 slot = pos & 255; - return GetItemByPos( bag, slot ); + return GetItemByPos(bag, slot); } Item* Player::GetItemByPos( uint8 bag, uint8 slot ) const { - if (bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) )) + if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))) return m_items[slot]; else if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) || (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)) { - if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag)) + if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag)) return pBag->GetItemByPos(slot); } return NULL; @@ -9031,9 +9031,9 @@ Item* Player::GetShield(bool useable) const return item; } -uint8 Player::GetAttackBySlot( uint8 slot ) +uint8 Player::GetAttackBySlot(uint8 slot) { - switch(slot) + switch (slot) { case EQUIPMENT_SLOT_MAINHAND: return BASE_ATTACK; case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK; @@ -9042,35 +9042,35 @@ uint8 Player::GetAttackBySlot( uint8 slot ) } } -bool Player::IsInventoryPos( uint8 bag, uint8 slot ) +bool Player::IsInventoryPos(uint8 bag, uint8 slot) { - if( bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT ) + if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT) return true; - if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END ) ) + if (bag == INVENTORY_SLOT_BAG_0 && slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END) return true; - if( bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END ) + if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) return true; - if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) ) + if (bag == INVENTORY_SLOT_BAG_0 && slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) return true; return false; } -bool Player::IsEquipmentPos( uint8 bag, uint8 slot ) +bool Player::IsEquipmentPos(uint8 bag, uint8 slot) { - if( bag == INVENTORY_SLOT_BAG_0 && ( slot < EQUIPMENT_SLOT_END ) ) + if (bag == INVENTORY_SLOT_BAG_0 && slot < EQUIPMENT_SLOT_END) return true; - if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END ) ) + if (bag == INVENTORY_SLOT_BAG_0 && slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END) return true; return false; } -bool Player::IsBankPos( uint8 bag, uint8 slot ) +bool Player::IsBankPos(uint8 bag, uint8 slot) { - if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END ) ) + if (bag == INVENTORY_SLOT_BAG_0 && slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END) return true; - if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) ) + if (bag == INVENTORY_SLOT_BAG_0 && slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END) return true; - if( bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END ) + if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END) return true; return false; } @@ -9079,14 +9079,14 @@ bool Player::IsBagPos( uint16 pos ) { uint8 bag = pos >> 8; uint8 slot = pos & 255; - if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END ) ) + if (bag == INVENTORY_SLOT_BAG_0 && slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END) return true; - if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) ) + if (bag == INVENTORY_SLOT_BAG_0 && slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END) return true; return false; } -bool Player::IsValidPos( uint8 bag, uint8 slot ) +bool Player::IsValidPos(uint8 bag, uint8 slot) { // post selected if(bag == NULL_BAG) @@ -9129,7 +9129,7 @@ bool Player::IsValidPos( uint8 bag, uint8 slot ) if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) { Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag); - if(!pBag) + if (!pBag) return false; // any post selected @@ -9143,7 +9143,7 @@ bool Player::IsValidPos( uint8 bag, uint8 slot ) if( bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END ) { Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag); - if(!pBag) + if (!pBag) return false; // any post selected @@ -9160,66 +9160,66 @@ bool Player::IsValidPos( uint8 bag, uint8 slot ) bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const { uint32 tempcount = 0; - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetEntry() == item ) + if (pItem && pItem->GetEntry() == item) { tempcount += pItem->GetCount(); - if( tempcount >= count ) + if (tempcount >= count) return true; } } for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetEntry() == item ) + if (pItem && pItem->GetEntry() == item) { tempcount += pItem->GetCount(); - if( tempcount >= count ) + if (tempcount >= count) return true; } } - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) { - if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) { - for (uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); ++j) { Item* pItem = GetItemByPos( i, j ); - if( pItem && pItem->GetEntry() == item ) + if (pItem && pItem->GetEntry() == item) { tempcount += pItem->GetCount(); - if( tempcount >= count ) + if (tempcount >= count) return true; } } } } - if(inBankAlso) + if (inBankAlso) { - for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++) + for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) { - Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetEntry() == item ) + Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (pItem && pItem->GetEntry() == item) { tempcount += pItem->GetCount(); - if( tempcount >= count ) + if (tempcount >= count) return true; } } - for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) { - if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i)) { - for (uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); ++j) { - Item* pItem = GetItemByPos( i, j ); - if( pItem && pItem->GetEntry() == item ) + Item *pItem = GetItemByPos(i, j); + if (pItem && pItem->GetEntry() == item) { tempcount += pItem->GetCount(); - if( tempcount >= count ) + if (tempcount >= count) return true; } } @@ -9230,19 +9230,19 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const return false; } -bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot ) const +bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot) const { uint32 tempcount = 0; for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) { - if(i == except_slot) + if (i == except_slot) continue; - Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetEntry() == item) + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i); + if (pItem && pItem->GetEntry() == item) { tempcount += pItem->GetCount(); - if( tempcount >= count ) + if (tempcount >= count) return true; } } @@ -9252,14 +9252,14 @@ bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except { for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) { - if(i == except_slot) + if (i == except_slot) continue; - Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetProto()->Socket[0].Color) + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i); + if (pItem && pItem->GetProto()->Socket[0].Color) { tempcount += pItem->GetGemCountWithID(item); - if( tempcount >= count ) + if (tempcount >= count) return true; } } |