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-rw-r--r--src/game/Player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 1a1bffa4b0a..1e629a9fb1a 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -8762,7 +8762,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
break;
case 3703: // Shattrath City
case 4384: // Strand of the Ancients
- if (bg && bg->GetTypeID() == BATTLEGROUND_SA)
+ if (bg && bg->GetTypeID() == BATTLEGROUND_SA)
bg->FillInitialWorldStates(data);
else
{
@@ -20107,7 +20107,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
// player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
if(!m_mover->canDetectInvisibilityOf(u))
- if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(const_cast<Player*>(u->ToPlayer() ))))
+ if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(const_cast<Player*>(u->ToPlayer() ))))
return false;
}
@@ -20120,7 +20120,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
if(!isAlive())
detect = false;
if(m_DetectInvTimer < 300 || !HaveAtClient(u))
- if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(const_cast<Player*>(u->ToPlayer()))))
+ if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(const_cast<Player*>(u->ToPlayer()))))
if(!detect || !m_mover->canDetectStealthOf(u, GetDistance(u)))
return false;
}