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-rw-r--r--src/game/Player.cpp27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 7f9ceffda7f..bef57fd0a45 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -20048,33 +20048,6 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
//-------------TRINITY---------------
//***********************************
-void Player::HandleFallUnderMap()
-{
- if(InBattleGround()
- && GetBattleGround()
- && GetBattleGround()->HandlePlayerUnderMap(this))
- {
- // do nothing, the handle already did if returned true
- }
- else
- {
- // NOTE: this is actually called many times while falling
- // even after the player has been teleported away
- // TODO: discard movement packets after the player is rooted
- if(isAlive())
- {
- EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetMaxHealth());
- // change the death state to CORPSE to prevent the death timer from
- // starting in the next player update
- KillPlayer();
- BuildPlayerRepop();
- }
-
- // cancel the death timer here if started
- RepopAtGraveyard();
- }
-}
-
void Player::StopCastingBindSight()
{
if(WorldObject* target = GetViewpoint())