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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp25
1 files changed, 13 insertions, 12 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 3d2ed3de5f8..985865cb812 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -12878,8 +12878,6 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
// if not exist then created with set uState==NEW and rewarded=false
QuestStatusData& questStatusData = mQuestStatus[quest_id];
- if (questStatusData.uState != QUEST_NEW)
- questStatusData.uState = QUEST_CHANGED;
// check for repeatable quests status reset
questStatusData.m_status = QUEST_STATUS_INCOMPLETE;
@@ -12887,18 +12885,18 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
{
- for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
questStatusData.m_itemcount[i] = 0;
}
if ( pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) )
{
- for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
questStatusData.m_creatureOrGOcount[i] = 0;
}
GiveQuestSourceItem( pQuest );
- AdjustQuestReqItemCount( pQuest );
+ AdjustQuestReqItemCount( pQuest, questStatusData );
if( pQuest->GetRepObjectiveFaction() )
SetFactionVisibleForFactionId(pQuest->GetRepObjectiveFaction());
@@ -12921,6 +12919,9 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
SetQuestSlot(log_slot, quest_id, qtime);
+ if (questStatusData.uState != QUEST_NEW)
+ questStatusData.uState = QUEST_CHANGED;
+
//starting initial quest script
if(questGiver && pQuest->GetQuestStartScript()!=0)
sWorld.ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
@@ -13150,8 +13151,9 @@ void Player::FailTimedQuest( uint32 quest_id )
{
QuestStatusData& q_status = mQuestStatus[quest_id];
- if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
q_status.m_timer = 0;
+ if (q_status.uState != QUEST_NEW)
+ q_status.uState = QUEST_CHANGED;
IncompleteQuest( quest_id );
@@ -13637,18 +13639,18 @@ uint32 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
if( !qInfo )
return 0;
- for (int j = 0; j < QUEST_OBJECTIVES_COUNT; j++)
+ for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
if ( qInfo->ReqCreatureOrGOId[j] == entry )
return mQuestStatus[quest_id].m_creatureOrGOcount[j];
return 0;
}
-void Player::AdjustQuestReqItemCount( Quest const* pQuest )
+void Player::AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData )
{
if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
{
- for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
uint32 reqitemcount = pQuest->ReqItemCount[i];
if( reqitemcount != 0 )
@@ -13656,9 +13658,8 @@ void Player::AdjustQuestReqItemCount( Quest const* pQuest )
uint32 quest_id = pQuest->GetQuestId();
uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i],true);
- QuestStatusData& q_status = mQuestStatus[quest_id];
- q_status.m_itemcount[i] = std::min(curitemcount, reqitemcount);
- if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
+ questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount);
+ if (questStatusData.uState != QUEST_NEW) questStatusData.uState = QUEST_CHANGED;
}
}
}