diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 9450be61f0f..18a5e48e913 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -2430,11 +2430,6 @@ void Player::GiveXP(uint32 xp, Unit* victim) if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) return; - // handle SPELL_AURA_MOD_XP_PCT auras - Unit::AuraEffectList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_PCT); - for(Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i) - xp = uint32(xp*(1.0f + (*i)->GetAmount() / 100.0f)); - // XP resting bonus for kill uint32 rested_bonus_xp = victim ? GetXPRestBonus(xp) : 0; @@ -13174,6 +13169,11 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver // Not give XP in case already completed once repeatable quest uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue( this )*sWorld.getRate(RATE_XP_QUEST)); + // handle SPELL_AURA_MOD_XP_QUEST_PCT auras + Unit::AuraEffectList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_QUEST_PCT); + for(Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i) + XP = uint32(XP*(100.0f + (*i)->GetAmount() / 100.0f)); + if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) GiveXP( XP , NULL ); else @@ -20036,6 +20036,11 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) { uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1); + // handle SPELL_AURA_MOD_XP_PCT auras + Unit::AuraEffectList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_PCT); + for(Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i) + itr_xp = uint32(itr_xp*(100.0f + (*i)->GetAmount() / 100.0f)); + pGroupGuy->GiveXP(itr_xp, pVictim); if(Pet* pet = pGroupGuy->GetPet()) pet->GivePetXP(itr_xp/2); @@ -20064,6 +20069,12 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) if(!PvP) { RewardReputation(pVictim,1); + + // handle SPELL_AURA_MOD_XP_PCT auras + Unit::AuraEffectList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_PCT); + for(Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i) + xp = uint32(xp*(100.0f + (*i)->GetAmount() / 100.0f)); + GiveXP(xp, pVictim); if(Pet* pet = GetPet()) |