diff options
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 68 |
1 files changed, 27 insertions, 41 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 56d8fda813e..e9634722fab 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -22024,80 +22024,72 @@ void Player::UpdateSpecCount(uint8 count) void Player::ActivateSpec(uint8 spec) { - if(GetActiveSpec() == spec) + if (GetActiveSpec() == spec) return; - if(GetSpecsCount() != MAX_TALENT_SPECS) + if (GetSpecsCount() != MAX_TALENT_SPECS) return; - if(GetMap()->IsBattleGround() && !HasAura(44521)) // In BattleGround with no Preparation buff + if (GetMap()->IsBattleGround() && !HasAura(44521)) // In BattleGround with no Preparation buff return; + RemoveAllAuras(this->GetGUID(), NULL, false, true); // remove all positive auras (ie: buffs from another spec) + _SaveActions(); UnsummonPetTemporaryIfAny(); uint32 const* talentTabIds = GetTalentTabPages(getClass()); - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { uint32 talentTabId = talentTabIds[i]; - for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) + for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) { TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); - if(!talentInfo) + if (!talentInfo) continue; // skip another tab talents - if(talentInfo->TalentTab != talentTabId) + if (talentInfo->TalentTab != talentTabId) continue; // remove all talent ranks, starting at highest rank - for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) - { - if(talentInfo->RankID[rank] != 0 && HasTalent(talentInfo->RankID[rank], m_activeSpec)) - { - removeSpell(talentInfo->RankID[rank],true); - } - } + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + if (talentInfo->RankID[rank] != 0 && HasTalent(talentInfo->RankID[rank], m_activeSpec)) + removeSpell(talentInfo->RankID[rank], true); } } // set glyphs for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) - { // remove secondary glyph - if(uint32 oldglyph = m_Glyphs[m_activeSpec][slot]) - { - if(GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph)) - { + if (uint32 oldglyph = m_Glyphs[m_activeSpec][slot]) + if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph)) RemoveAurasDueToSpell(old_gp->SpellId); - } - } - } SetActiveSpec(spec); uint32 spentTalents = 0; - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { uint32 talentTabId = talentTabIds[i]; - for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) + for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) { TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); - if(!talentInfo) + if (!talentInfo) continue; // skip another tab talents - if(talentInfo->TalentTab != talentTabId) + if (talentInfo->TalentTab != talentTabId) continue; // learn highest talent rank that exists in newly activated spec - for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) { - if(talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], m_activeSpec)) + if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], m_activeSpec)) { learnSpell(talentInfo->RankID[rank], false); spentTalents += (rank + 1); @@ -22110,14 +22102,11 @@ void Player::ActivateSpec(uint8 spec) for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) { uint32 glyph = m_Glyphs[m_activeSpec][slot]; + // apply primary glyph - if (glyph) - { - if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) - { - CastSpell(this, gp->SpellId, true); - } - } + if (glyph && GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) + CastSpell(this, gp->SpellId, true); + SetGlyph(slot, glyph); } @@ -22125,18 +22114,15 @@ void Player::ActivateSpec(uint8 spec) InitTalentForLevel(); m_actionButtons.clear(); - QueryResult *result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec); - if (result) - { + if (QueryResult *result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec)) _LoadActions(result, false); - } ResummonPetTemporaryUnSummonedIfAny(); SendActionButtons(1); Powers pw = getPowerType(); - if(pw != POWER_MANA) - SetPower(POWER_MANA, 0); + if (pw != POWER_MANA) + SetPower(POWER_MANA, 0); // what on earth is this for?! SetPower(pw, 0); } |
