diff options
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 79464e1459e..b97a426187c 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -13574,10 +13574,23 @@ void Player::SendPreparedQuest(uint64 guid) PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true); // Send completable on repeatable and autoCompletable quest if player don't have quest // TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not) - else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDailyOrWeekly()) - PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanCompleteRepeatableQuest(pQuest), true); else - PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, guid, true); + { + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*this, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM); + if (!pObject||!pObject->hasQuest(quest_id) && !pObject->hasInvolvedQuest(quest_id)) + { + PlayerTalkClass->CloseGossip(); + return; + } + + if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && CanAddQuest(pQuest, true)) + AddQuest(pQuest, pObject); + + if ((pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDailyOrWeekly()) || pQuest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) + PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanCompleteRepeatableQuest(pQuest), true); + else + PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, guid, true); + } } } // multiply entries |
