diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 250 |
1 files changed, 98 insertions, 152 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 02d16277476..7723cb23a3b 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3925,10 +3925,9 @@ void Player::DurabilityLossAll(double percent, bool inventory) for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) - if(ItemPrototype const *pBagProto = pBag->GetProto()) - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) - if(Item* pItem = GetItemByPos( i, j )) - DurabilityLoss(pItem,percent); + for(uint32 j = 0; j < pBag->GetBagSize(); j++) + if(Item* pItem = GetItemByPos( i, j )) + DurabilityLoss(pItem,percent); } } @@ -3970,10 +3969,9 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory) for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) - if(ItemPrototype const *pBagProto = pBag->GetProto()) - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) - if(Item* pItem = GetItemByPos( i, j )) - DurabilityPointsLoss(pItem,points); + for(uint32 j = 0; j < pBag->GetBagSize(); j++) + if(Item* pItem = GetItemByPos( i, j )) + DurabilityPointsLoss(pItem,points); } } @@ -8326,24 +8324,19 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const } } Bag *pBag; - ItemPrototype const *pBagProto; for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) { - pBagProto = pBag->GetProto(); - if( pBagProto ) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) + pItem = GetItemByPos( i, j ); + if( pItem && pItem->GetEntry() == item ) { - pItem = GetItemByPos( i, j ); - if( pItem && pItem->GetEntry() == item ) - { - tempcount += pItem->GetCount(); - if( tempcount >= count ) - return EQUIP_ERR_OK; - } + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return EQUIP_ERR_OK; } } } @@ -8434,15 +8427,11 @@ Item* Player::GetItemByGuid( uint64 guid ) const Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) { - ItemPrototype const *pBagProto = pBag->GetProto(); - if( pBagProto ) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) - { - Item* pItem = pBag->GetItemByPos( j ); - if( pItem && pItem->GetGUID() == guid ) - return pItem; - } + Item* pItem = pBag->GetItemByPos( j ); + if( pItem && pItem->GetGUID() == guid ) + return pItem; } } } @@ -8451,15 +8440,11 @@ Item* Player::GetItemByGuid( uint64 guid ) const Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) { - ItemPrototype const *pBagProto = pBag->GetProto(); - if( pBagProto ) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) - { - Item* pItem = pBag->GetItemByPos( j ); - if( pItem && pItem->GetGUID() == guid ) - return pItem; - } + Item* pItem = pBag->GetItemByPos( j ); + if( pItem && pItem->GetGUID() == guid ) + return pItem; } } } @@ -8617,17 +8602,14 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const { if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - if(ItemPrototype const *pBagProto = pBag->GetProto()) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) + Item* pItem = GetItemByPos( i, j ); + if( pItem && pItem->GetEntry() == item ) { - Item* pItem = GetItemByPos( i, j ); - if( pItem && pItem->GetEntry() == item ) - { - tempcount += pItem->GetCount(); - if( tempcount >= count ) - return true; - } + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return true; } } } @@ -8649,17 +8631,14 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const { if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - if(ItemPrototype const *pBagProto = pBag->GetProto()) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) + Item* pItem = GetItemByPos( i, j ); + if( pItem && pItem->GetEntry() == item ) { - Item* pItem = GetItemByPos( i, j ); - if( pItem && pItem->GetEntry() == item ) - { - tempcount += pItem->GetCount(); - if( tempcount >= count ) - return true; - } + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return true; } } } @@ -8737,22 +8716,15 @@ bool Player::HasItemTotemCategory( uint32 TotemCategory ) const if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) return true; } - Bag *pBag; - ItemPrototype const *pBagProto; for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) { - pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pBag ) + if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - pBagProto = pBag->GetProto(); - if( pBagProto ) + for(uint32 j = 0; j < pBag->GetBagSize(); ++j) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; ++j) - { - pItem = GetItemByPos( i, j ); - if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) - return true; - } + pItem = GetItemByPos( i, j ); + if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) + return true; } } } @@ -8846,7 +8818,7 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy if( !ItemCanGoIntoBag(pProto,pBagProto) ) return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot if(j==skip_slot) @@ -9353,23 +9325,14 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { - Bag *pBag; - ItemPrototype const *pBagProto; - - pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pBag ) + if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - pBagProto = pBag->GetProto(); - - if( pBagProto ) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) + pItem2 = GetItemByPos( i, j ); + if (pItem2 && !pItem2->IsInTrade()) { - pItem2 = GetItemByPos( i, j ); - if (pItem2 && !pItem2->IsInTrade()) - { - inv_bags[i-INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount(); - } + inv_bags[i-INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount(); } } } @@ -9436,18 +9399,14 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t ); if( pBag ) { - pBagProto = pBag->GetProto(); - if( pBagProto ) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) + pItem2 = GetItemByPos( t, j ); + if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->Stackable ) { - pItem2 = GetItemByPos( t, j ); - if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->Stackable ) - { - inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount(); - b_found = true; - break; - } + inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount(); + b_found = true; + break; } } } @@ -9486,7 +9445,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) && ItemCanGoIntoBag(pProto,pBagProto) ) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 ) { @@ -9520,17 +9479,13 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t ); if( pBag ) { - pBagProto = pBag->GetProto(); - if( pBagProto && ItemCanGoIntoBag(pProto,pBagProto)) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) + if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 ) { - if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 ) - { - inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1; - b_found = true; - break; - } + inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1; + b_found = true; + break; } } } @@ -10624,40 +10579,33 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq } // in inventory bags - Bag *pBag; - ItemPrototype const *pBagProto; for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { - pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pBag ) + if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - pBagProto = pBag->GetProto(); - if( pBagProto ) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) + pItem = pBag->GetItemByPos(j); + if( pItem && pItem->GetEntry() == item ) { - pItem = pBag->GetItemByPos(j); - if( pItem && pItem->GetEntry() == item ) + // all items in bags can be unequipped + if( pItem->GetCount() + remcount <= count ) { - // all items in bags can be unequipped - if( pItem->GetCount() + remcount <= count ) - { - remcount += pItem->GetCount(); - DestroyItem( i, j, update ); + remcount += pItem->GetCount(); + DestroyItem( i, j, update ); - if(remcount >=count) - return; - } - else - { - pProto = pItem->GetProto(); - ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); - pItem->SetCount( pItem->GetCount() - count + remcount ); - if( IsInWorld() && update ) - pItem->SendUpdateToPlayer( this ); - pItem->SetState(ITEM_CHANGED, this); + if(remcount >=count) return; - } + } + else + { + pProto = pItem->GetProto(); + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if( IsInWorld() && update ) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); + return; } } } @@ -10719,15 +10667,11 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone ) Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) { - ItemPrototype const *pBagProto = pBag->GetProto(); - if( pBagProto ) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) - { - Item* pItem = pBag->GetItemByPos(j); - if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) ) - DestroyItem( i, j, update); - } + Item* pItem = pBag->GetItemByPos(j); + if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) ) + DestroyItem( i, j, update); } } } @@ -10763,17 +10707,13 @@ void Player::DestroyConjuredItems( bool update ) Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) { - ItemPrototype const *pBagProto = pBag->GetProto(); - if( pBagProto ) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) - { - Item* pItem = pBag->GetItemByPos(j); - if( pItem && pItem->GetProto() && - (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) && - (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) ) - DestroyItem( i, j, update); - } + Item* pItem = pBag->GetItemByPos(j); + if( pItem && pItem->GetProto() && + (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) && + (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) ) + DestroyItem( i, j, update); } } } @@ -11422,15 +11362,11 @@ void Player::RemoveAllEnchantments(EnchantmentSlot slot) Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) { - ItemPrototype const *pBagProto = pBag->GetProto(); - if( pBagProto ) + for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - for(uint32 j = 0; j < pBagProto->ContainerSlots; j++) - { - Item* pItem = pBag->GetItemByPos(j); - if( pItem && pItem->GetEnchantmentId(slot) ) - pItem->ClearEnchantment(slot); - } + Item* pItem = pBag->GetItemByPos(j); + if( pItem && pItem->GetEnchantmentId(slot) ) + pItem->ClearEnchantment(slot); } } } @@ -15716,6 +15652,16 @@ void Player::SendAutoRepeatCancel() GetSession()->SendPacket( &data ); } +void Player::PlaySound(uint32 Sound, bool OnlySelf) +{ + WorldPacket data(SMSG_PLAY_SOUND, 4); + data << Sound; + if (OnlySelf) + GetSession()->SendPacket( &data ); + else + SendMessageToSet( &data, true ); +} + void Player::SendExplorationExperience(uint32 Area, uint32 Experience) { WorldPacket data( SMSG_EXPLORATION_EXPERIENCE, 8 ); |