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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp77
1 files changed, 36 insertions, 41 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 51ae25b3e6c..a24af48f95b 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14479,16 +14479,13 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
m_class = fields[5].GetUInt8();
- PlayerInfo const *info = objmgr.GetPlayerInfo(m_race, m_class);
- if(!info)
- {
- sLog.outError("Player have incorrect race/class pair. Can't be loaded.");
- delete result;
+ // load home bind and check in same time class/race pair, it used later for restore broken positions
+ if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND)))
return false;
- }
InitPrimaryProffesions(); // to max set before any spell loaded
+ // init saved position, and fix it later if problematic
uint32 transGUID = fields[24].GetUInt32();
Relocate(fields[6].GetFloat(),fields[7].GetFloat(),fields[8].GetFloat(),fields[10].GetFloat());
SetMapId(fields[9].GetUInt32());
@@ -14525,9 +14522,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(!IsPositionValid())
{
sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
-
- SetMapId(info->mapId);
- Relocate(info->positionX,info->positionY,info->positionZ,0.0f);
+ RelocateToHomebind();
transGUID = 0;
@@ -14537,10 +14532,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
m_movementInfo.t_o = 0.0f;
}
- if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND)))
- return false;
-
- // load the player's map here if it's not already loaded
+ /*// load the player's map here if it's not already loaded
Map *map = GetMap();
if (!map)
{
@@ -14574,22 +14566,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
assert(false);
}
}
- }
- // since the player may not be bound to the map yet, make sure subsequent
- // getmap calls won't create new maps
- SetInstanceId(map->GetInstanceId());
-
- // if the player is in an instance and it has been reset in the meantime teleport him to the entrance
- if(GetInstanceId() && !sInstanceSaveManager.GetInstanceSave(GetInstanceId()))
- {
- AreaTrigger const* at = objmgr.GetMapEntranceTrigger(GetMapId());
- if(at)
- Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
- else
- sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no aretrigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), GetMapId());
- }
-
- SaveRecallPosition();
+ }*/
if (transGUID != 0)
{
@@ -14608,8 +14585,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o);
- SetMapId(info->mapId);
- Relocate(info->positionX,info->positionY,info->positionZ,0.0f);
+ RelocateToHomebind();
m_movementInfo.t_x = 0.0f;
m_movementInfo.t_y = 0.0f;
@@ -14638,8 +14614,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
sLog.outError("ERROR: Player (guidlow %d) have invalid transport guid (%u). Teleport to default race/class locations.",
guid,transGUID);
- SetMapId(info->mapId);
- Relocate(info->positionX,info->positionY,info->positionZ,0.0f);
+ RelocateToHomebind();
m_movementInfo.t_x = 0.0f;
m_movementInfo.t_y = 0.0f;
@@ -14650,6 +14625,26 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
}
}
+ // NOW player must have valid map
+ // load the player's map here if it's not already loaded
+ Map *map = GetMap();
+
+ // since the player may not be bound to the map yet, make sure subsequent
+ // getmap calls won't create new maps
+ SetInstanceId(map->GetInstanceId());
+
+ // if the player is in an instance and it has been reset in the meantime teleport him to the entrance
+ if(GetInstanceId() && !sInstanceSaveManager.GetInstanceSave(GetInstanceId()))
+ {
+ AreaTrigger const* at = objmgr.GetMapEntranceTrigger(GetMapId());
+ if(at)
+ Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
+ else
+ sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no aretrigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), GetMapId());
+ }
+
+ SaveRecallPosition();
+
time_t now = time(NULL);
time_t logoutTime = time_t(fields[16].GetUInt64());
@@ -14797,9 +14792,6 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
m_social = sSocialMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST), GetGUIDLow());
- //if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND)))
- // return false;
-
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
if(uint32 curTitle = GetUInt32Value(PLAYER_CHOSEN_TITLE))
@@ -14819,8 +14811,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(!nodeEntry) // don't know taxi start node, to homebind
{
sLog.outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow());
- SetMapId(m_homebindMapId);
- Relocate( m_homebindX, m_homebindY, m_homebindZ,0.0f);
+ RelocateToHomebind();
SaveRecallPosition(); // save as recall also to prevent recall and fall from sky
}
else // have start node, to it
@@ -15847,6 +15838,13 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player
bool Player::_LoadHomeBind(QueryResult *result)
{
+ PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
+ if(!info)
+ {
+ sLog.outError("Player have incorrect race/class pair. Can't be loaded.");
+ return false;
+ }
+
bool ok = false;
//QueryResult *result = CharacterDatabase.PQuery("SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(playerGuid));
if (result)
@@ -15871,9 +15869,6 @@ bool Player::_LoadHomeBind(QueryResult *result)
if(!ok)
{
- PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
- if(!info) return false;
-
m_homebindMapId = info->mapId;
m_homebindZoneId = info->zoneId;
m_homebindX = info->positionX;