aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 43a98ddc7b4..a110f64dc5a 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -585,8 +585,11 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) );
InitDisplayIds();
- SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
+ if(sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
+ {
+ SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
+ }
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
@@ -5291,7 +5294,7 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step)
if ((!max) || (!value) || (value >= max))
return false;
- if (value*512 < max*urand(0,512))
+ if (value < max)
{
uint32 new_value = value+step;
if(new_value > max)
@@ -5510,7 +5513,7 @@ void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool de
if(!defence)
{
if(getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE)
- chance *= 0.1f * GetStat(STAT_INTELLECT);
+ chance += chance * 0.02f * GetStat(STAT_INTELLECT);
}
chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1%
@@ -18465,9 +18468,9 @@ void Player::UpdatePvPState(bool onlyFFA)
}
}
-void Player::UpdatePvP(bool state, bool ovrride)
+void Player::UpdatePvP(bool state, bool override)
{
- if(!state || ovrride)
+ if(!state || override)
{
SetPvP(state);
pvpInfo.endTimer = 0;