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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 850cdfdc0a9..d34f31e0489 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6752,7 +6752,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
if(slot >= INVENTORY_SLOT_BAG_END || !proto)
return;
- for (int i = 0; i < 10; i++)
+ for (int i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
{
uint32 statType = 0;
int32 val = 0;
@@ -7085,7 +7085,7 @@ void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change)
if(!proto)
return;
- for (int i = 0; i < 5; i++)
+ for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
_Spell const& spellData = proto->Spells[i];
@@ -7198,7 +7198,7 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy
if (!Target || Target == this )
return;
- for (int i = 0; i < 5; i++)
+ for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
_Spell const& spellData = proto->Spells[i];
@@ -7296,7 +7296,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c
int count = 0;
// item spells casted at use
- for(int i = 0; i < 5; ++i)
+ for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
_Spell const& spellData = proto->Spells[i];
@@ -18797,7 +18797,7 @@ void Player::SendInstanceResetWarning(uint32 mapid, uint32 time)
void Player::ApplyEquipCooldown( Item * pItem )
{
- for(int i = 0; i <5; ++i)
+ for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
_Spell const& spellData = pItem->GetProto()->Spells[i];