diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 65 |
1 files changed, 34 insertions, 31 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 9571f415ac7..ae4b4466a96 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1295,14 +1295,15 @@ void Player::Update( uint32 p_time ) { if(p_time >= m_zoneUpdateTimer) { - uint32 newzone = GetZoneId(); + uint32 newzone, newarea; + GetZoneAndAreaId(newzone,newarea); + if( m_zoneUpdateId != newzone ) - UpdateZone(newzone); // also update area + UpdateZone(newzone,newarea); // also update area else { // use area updates as well // needed for free far all arenas for example - uint32 newarea = GetAreaId(); if( m_areaUpdateId != newarea ) UpdateArea(newarea); @@ -1732,16 +1733,19 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati } } + uint32 newzone, newarea; + GetZoneAndAreaId(newzone,newarea); + if(!GetSession()->PlayerLogout()) { // don't reset teleport semaphore while logging out, otherwise m_teleport_dest won't be used in Player::SaveToDB SetSemaphoreTeleport(false); - UpdateZone(GetZoneId()); + UpdateZone(newzone,newarea); } // new zone - if(old_zone != GetZoneId()) + if(old_zone != newzone) { // honorless target if(pvpInfo.inHostileArea) @@ -4046,7 +4050,9 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) } // trigger update zone for alive state zone updates - UpdateZone(GetZoneId()); + uint32 newzone, newarea; + GetZoneAndAreaId(newzone,newarea); + UpdateZone(newzone,newarea); // update visibility //ObjectAccessor::UpdateVisibilityForPlayer(this); @@ -6529,26 +6535,25 @@ void Player::UpdateArea(uint32 newArea) UpdateAreaDependentAuras(newArea); } -void Player::UpdateZone(uint32 newZone) +void Player::UpdateZone(uint32 newZone, uint32 newArea) { - uint32 oldZoneId = m_zoneUpdateId; + if(m_zoneUpdateId != newZone) + { + sOutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId); + sOutdoorPvPMgr.HandlePlayerEnterZone(this, newZone); + SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange... + } + m_zoneUpdateId = newZone; m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; // zone changed, so area changed as well, update it - UpdateArea(GetAreaId()); + UpdateArea(newArea); AreaTableEntry const* zone = GetAreaEntryByAreaID(newZone); if(!zone) return; - // inform outdoor pvp - if(oldZoneId != m_zoneUpdateId) - { - sOutdoorPvPMgr.HandlePlayerLeaveZone(this, oldZoneId); - sOutdoorPvPMgr.HandlePlayerEnterZone(this, m_zoneUpdateId); - } - if (sWorld.getConfig(CONFIG_WEATHER)) { Weather *wth = sWorld.FindWeather(zone->ID); @@ -7927,20 +7932,16 @@ void Player::SendUpdateWorldState(uint32 Field, uint32 Value) GetSession()->SendPacket(&data); } -void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId) +void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) { // data depends on zoneid/mapid... BattleGround* bg = GetBattleGround(); uint16 NumberOfFields = 0; uint32 mapid = GetMapId(); - uint32 zoneid; - if(forceZone) - zoneid = forceZoneId; - else - zoneid = GetZoneId(); OutdoorPvP * pvp = sOutdoorPvPMgr.GetOutdoorPvPToZoneId(zoneid); - uint32 areaid = GetAreaId(); + sLog.outDebug("Sending SMSG_INIT_WORLD_STATES to Map:%u, Zone: %u", mapid, zoneid); + // may be exist better way to do this... switch(zoneid) { @@ -13061,8 +13062,8 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true); if(saBounds.first != saBounds.second) { - uint32 zone = GetZoneId(); - uint32 area = GetAreaId(); + uint32 zone, area; + GetZoneAndAreaId(zone,area); for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area)) @@ -13276,8 +13277,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver SpellAreaForQuestMapBounds saEndBounds = spellmgr.GetSpellAreaForQuestEndMapBounds(quest_id); if(saEndBounds.first != saEndBounds.second) { - uint32 zone = GetZoneId(); - uint32 area = GetAreaId(); + GetZoneAndAreaId(zone,area); for(SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr) if(!itr->second->IsFitToRequirements(this,zone,area)) @@ -13288,8 +13288,8 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,false); if(saBounds.first != saBounds.second) { - if(!zone) zone = GetZoneId(); - if(!area) area = GetAreaId(); + if(!zone || !area) + GetZoneAndAreaId(zone,area); for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area)) @@ -18954,8 +18954,11 @@ void Player::SendInitialPacketsBeforeAddToMap() SendInitialActionButtons(); SendInitialReputations(); m_achievementMgr.SendAllAchievementData(); - UpdateZone(GetZoneId()); - SendInitWorldStates(); + + // update zone + uint32 newzone, newarea; + GetZoneAndAreaId(newzone,newarea); + UpdateZone(newzone,newarea); // also call SendInitWorldStates(); // SMSG_SET_AURA_SINGLE |