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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index b7a5698e998..7f0a7e78c54 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -9167,7 +9167,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED :EQUIP_ERR_ITEM_NOT_FOUND;
}
- if(pItem && pItem->IsBindedNotWith(GetGUID()))
+ if(pItem && pItem->IsBindedNotWith(this))
{
if(no_space_count)
*no_space_count = count;
@@ -9650,7 +9650,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
return EQUIP_ERR_ITEM_NOT_FOUND;
// item it 'bind'
- if(pItem->IsBindedNotWith(GetGUID()))
+ if(pItem->IsBindedNotWith(this))
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
Bag *pBag;
@@ -9852,7 +9852,7 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
ItemPrototype const *pProto = pItem->GetProto();
if( pProto )
{
- if(pItem->IsBindedNotWith(GetGUID()))
+ if(pItem->IsBindedNotWith(this))
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
// check count of items (skip for auto move for same player from bank)
@@ -10025,7 +10025,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
if (!pProto)
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
- if (pItem->IsBindedNotWith(GetGUID()))
+ if (pItem->IsBindedNotWith(this))
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
// check count of items (skip for auto move for same player from bank)
@@ -10205,7 +10205,7 @@ uint8 Player::CanUseItem( Item *pItem, bool not_loading ) const
ItemPrototype const *pProto = pItem->GetProto();
if (pProto)
{
- if (pItem->IsBindedNotWith(GetGUID()))
+ if (pItem->IsBindedNotWith(this))
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0)