diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 71 |
1 files changed, 39 insertions, 32 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index f90b571a498..c69d9128106 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -308,6 +308,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_questRewardTalentCount = 0; m_regenTimer = 0; + m_regenTimerCount = 0; m_weaponChangeTimer = 0; m_zoneUpdateId = 0; @@ -1276,15 +1277,7 @@ void Player::Update( uint32 p_time ) } } } - - if(m_regenTimer > 0) - { - if(p_time >= m_regenTimer) - m_regenTimer = 0; - else - m_regenTimer -= p_time; - } - + if (m_weaponChangeTimer > 0) { if(p_time >= m_weaponChangeTimer) @@ -1318,6 +1311,7 @@ void Player::Update( uint32 p_time ) if (isAlive()) { + m_regenTimer += p_time; RegenerateAll(); } @@ -2018,31 +2012,37 @@ void Player::RemoveFromWorld() void Player::RegenerateAll() { - if (m_regenTimer != 0) - return; - uint32 regenDelay = 2000; + //if (m_regenTimer <= 500) + // return; + + m_regenTimerCount += m_regenTimer; + + Regenerate( POWER_ENERGY ); - // Not in combat or they have regeneration - if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) || - HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() ) + Regenerate( POWER_MANA ); + + if(m_regenTimerCount >= 2000) { - RegenerateHealth(); - if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) + // Not in combat or they have regeneration + if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) || + HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() ) { - Regenerate(POWER_RAGE); - if(getClass() == CLASS_DEATH_KNIGHT) - Regenerate(POWER_RUNIC_POWER); + RegenerateHealth(); + if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) + { + Regenerate(POWER_RAGE); + if(getClass() == CLASS_DEATH_KNIGHT) + Regenerate(POWER_RUNIC_POWER); + } } - } - Regenerate( POWER_ENERGY ); - - Regenerate( POWER_MANA ); + if(getClass() == CLASS_DEATH_KNIGHT) + Regenerate( POWER_RUNE ); - if(getClass() == CLASS_DEATH_KNIGHT) - Regenerate( POWER_RUNE ); + m_regenTimerCount -= 2000; + } - m_regenTimer = regenDelay; + m_regenTimer = 0; } void Player::Regenerate(Powers power) @@ -2064,11 +2064,11 @@ void Player::Regenerate(Powers power) if (recentCast) { // Trinity Updates Mana in intervals of 2s, which is correct - addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 2.00f; + addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer; } else { - addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 2.00f; + addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer; } } break; case POWER_RAGE: // Regenerate rage @@ -2077,7 +2077,7 @@ void Player::Regenerate(Powers power) addvalue = 20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec) } break; case POWER_ENERGY: // Regenerate energy (rogue) - addvalue = 20; + addvalue = 0.01f * m_regenTimer; break; case POWER_RUNIC_POWER: { @@ -2108,7 +2108,11 @@ void Player::Regenerate(Powers power) if (power != POWER_RAGE && power != POWER_RUNIC_POWER) { - curValue += uint32(addvalue); + if((addvalue-uint32(addvalue)) >= 0.50f) + curValue += uint32(addvalue+1); + else + curValue += uint32(addvalue); + if (curValue > maxValue) curValue = maxValue; } @@ -2119,7 +2123,10 @@ void Player::Regenerate(Powers power) else curValue -= uint32(addvalue); } - SetPower(power, curValue); + if(m_regenTimerCount >= 2000) + SetPower(power, curValue); + else + UpdateUInt32Value(UNIT_FIELD_POWER1 + power, curValue); } void Player::RegenerateHealth() |