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Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index d928ef4a4ce..6b8bb661245 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14248,7 +14248,6 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
uint32 transGUID = fields[24].GetUInt32();
Relocate(fields[6].GetFloat(),fields[7].GetFloat(),fields[8].GetFloat(),fields[10].GetFloat());
- SetFallInformation(0, fields[8].GetFloat());
SetMapId(fields[9].GetUInt32());
SetDifficulty(fields[32].GetUInt32()); // may be changed in _LoadGroup
@@ -14337,6 +14336,16 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// getmap calls won't create new maps
SetInstanceId(map->GetInstanceId());
+ // if the player is in an instance and it has been reset in the meantime teleport him to the entrance
+ if(GetInstanceId() && !sInstanceSaveManager.GetInstanceSave(GetInstanceId()))
+ {
+ AreaTrigger const* at = objmgr.GetMapEntranceTrigger(GetMapId());
+ if(at)
+ Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
+ else
+ sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no aretrigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), GetMapId());
+ }
+
SaveRecallPosition();
if (transGUID != 0)
@@ -14608,6 +14617,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// flight will started later
}
+ // has to be called after last Relocate() in Player::LoadFromDB
+ SetFallInformation(0, GetPositionZ());
+
_LoadSpellCooldowns(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS));
// Spell code allow apply any auras to dead character in load time in aura/spell/item loading