diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 24 |
1 files changed, 2 insertions, 22 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index c1b97530320..8e7c4762270 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -556,25 +556,6 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 uint8 powertype = cEntry->powerType; - //uint32 unitfield; - - /*switch(powertype) - { - case POWER_ENERGY: - case POWER_MANA: - unitfield = 0x00000000; - break; - case POWER_RAGE: - unitfield = 0x00110000; - break; - case POWER_RUNIC_POWER: - unitfield = 0x0000EE00; //TODO: find correct unitfield here - break; - default: - sLog.outError("Invalid default powertype %u for player (class %u)",powertype,class_); - return false; - }*/ - SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f); @@ -599,7 +580,6 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 uint32 RaceClassGender = ( race ) | ( class_ << 8 ) | ( gender << 16 ); SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) ); - //SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield); SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP ); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); @@ -19930,9 +19910,9 @@ void Player::InitGlyphsForLevel() if(level >= 15) value |= (0x01 | 0x02); if(level >= 30) - value |= 0x04; - if(level >= 50) value |= 0x08; + if(level >= 50) + value |= 0x04; if(level >= 70) value |= 0x10; if(level >= 80) |