diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 49 |
1 files changed, 41 insertions, 8 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 691a56557bc..6133026222d 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -9289,7 +9289,7 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; // currencytoken case (disabled until proper implement) - if(slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(false /*pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS*/)) + if(slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)) return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; // guestbag case (not use) @@ -9627,9 +9627,25 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 *no_space_count = count + no_similar_count; return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; } - } - /* until proper implementation + res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); + if(res!=EQUIP_ERR_OK) + { + if(no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if(count==0) + { + if(no_similar_count==0) + return EQUIP_ERR_OK; + + if(no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } else if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) { res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); @@ -9650,7 +9666,6 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; } } - */ res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot); if(res!=EQUIP_ERR_OK) @@ -9798,9 +9813,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; } } - - /* until proper implementation - else if(false pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) + else if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) { res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); if(res!=EQUIP_ERR_OK) @@ -9820,7 +9833,6 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; } } - */ for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { @@ -10719,6 +10731,10 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo pItem->SetSlot( slot ); pItem->SetContainer( NULL ); + // need update known currency + if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) + UpdateKnownCurrencies(pItem->GetEntry(),true); + if( IsInWorld() && update ) { pItem->AddToWorld(); @@ -11026,6 +11042,9 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update ) UpdateExpertise(OFF_ATTACK); } } + // need update known currency + else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) + UpdateKnownCurrencies(pItem->GetEntry(),false); m_items[slot] = NULL; SetUInt64Value((uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot*2)), 0); @@ -11137,6 +11156,9 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update ) // equipment visual show SetVisibleItemSlot(slot,NULL); } + // need update known currency + else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) + UpdateKnownCurrencies(pItem->GetEntry(),false); m_items[slot] = NULL; } @@ -20875,3 +20897,14 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) // update free talent points pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); } + +void Player::UpdateKnownCurrencies(uint32 itemId, bool apply) +{ + if(CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId)) + { + if(apply) + SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1))); + else + RemoveFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1))); + } +} |