diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 548ddfc3c72..d0742c76faa 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -134,7 +134,18 @@ PlayerTaxi::PlayerTaxi() void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level) { - // capital and taxi hub masks + // class specific initial known nodes + switch(chrClass) + { + case CLASS_DEATH_KNIGHT: + { + for(int i = 0; i < TaxiMaskSize; ++i) + m_taximask[i] |= sOldContinentsNodesMask[i]; + break; + } + } + + // race specific initial known nodes: capital and taxi hub masks switch(race) { case RACE_HUMAN: SetTaximaskNode(2); break; // Human @@ -150,12 +161,6 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 leve case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei } - switch(chrClass) - { - case CLASS_DEATH_KNIGHT: // TODO: figure out initial known nodes - break; - } - // new continent starting masks (It will be accessible only at new map) switch(Player::TeamForRace(race)) { @@ -4588,9 +4593,7 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const uint32 Player::GetShieldBlockValue() const { - BaseModGroup modGroup = SHIELD_BLOCK_VALUE; - - float value = GetTotalBaseModValue(modGroup) + GetStat(STAT_STRENGTH) * 0.5f - 10; + float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10)*m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD]; value = (value < 0) ? 0 : value; |