diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 85 |
1 files changed, 68 insertions, 17 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 94d4387f8e7..8e4bd3052a7 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1323,6 +1323,14 @@ void Player::Update( uint32 p_time ) m_zoneUpdateTimer -= p_time; } + if (m_timeSyncTimer > 0)
+ {
+ if(p_time >= m_timeSyncTimer)
+ SendTimeSync();
+ else
+ m_timeSyncTimer -= p_time;
+ } + if (isAlive()) { m_regenTimer += p_time; @@ -3981,6 +3989,7 @@ void Player::InitVisibleBits() updateVisualBits.SetBit(PLAYER_BYTES_3); updateVisualBits.SetBit(PLAYER_DUEL_TEAM); updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP); + updateVisualBits.SetBit(UNIT_NPC_FLAGS); // PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)... for (uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += 4) @@ -5862,13 +5871,16 @@ void Player::SendActionButtons(uint32 state) const WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4)); data << uint8(state); // can be 0, 1, 2 - for (uint16 button = 0; button < MAX_ACTION_BUTTONS; ++button) + if (state != 2) { - ActionButtonList::const_iterator itr = m_actionButtons.find(button); - if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED) - data << uint32(itr->second.packedData); - else - data << uint32(0); + for (uint16 button = 0; button < MAX_ACTION_BUTTONS; ++button) + { + ActionButtonList::const_iterator itr = m_actionButtons.find(button); + if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED) + data << uint32(itr->second.packedData); + else + data << uint32(0); + } } GetSession()->SendPacket(&data); @@ -7126,12 +7138,29 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue)) armor = ssvarmor; } - // Add armor bonus from ArmorDamageModifier if > 0 - if (proto->ArmorDamageModifier > 0) - armor += uint32(proto->ArmorDamageModifier); - if (armor) - HandleStatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(armor), apply); + if (armor)
+ {
+ UnitModifierType modType = TOTAL_VALUE;
+ if (proto->Class == ITEM_CLASS_ARMOR)
+ {
+ switch (proto->SubClass) + { + case ITEM_SUBCLASS_ARMOR_CLOTH: + case ITEM_SUBCLASS_ARMOR_LEATHER: + case ITEM_SUBCLASS_ARMOR_MAIL: + case ITEM_SUBCLASS_ARMOR_PLATE: + case ITEM_SUBCLASS_ARMOR_SHIELD: + modType = BASE_VALUE; + break; + }
+ }
+ HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
+ }
+
+ // Add armor bonus from ArmorDamageModifier if > 0
+ if (proto->ArmorDamageModifier > 0)
+ HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply); if (proto->Block) HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply); @@ -7291,7 +7320,14 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att } if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto())) - HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply); + {
+ HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply);
+
+ if (unitModType == TOTAL_PCT)
+ ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,aura->GetAmount()/100.0f,apply);
+ else
+ ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply);
+ } } void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change) @@ -20200,9 +20236,8 @@ void Player::SendInitialPacketsAfterAddToMap() GetZoneAndAreaId(newzone,newarea); UpdateZone(newzone,newarea); // also call SendInitWorldStates(); - WorldPacket data(SMSG_TIME_SYNC_REQ, 4); // new 2.0.x, enable movement - data << uint32(0x00000000); // on blizz it increments periodically - GetSession()->SendPacket(&data); + ResetTimeSync();
+ SendTimeSync(); CastSpell(this, SPELL_LOGINEFFECT_836, true); // LOGINEFFECT @@ -23006,8 +23041,8 @@ void Player::ActivateSpec(uint8 spec) m_usedTalentCount = spentTalents; InitTalentForLevel(); - _SaveSpells(); - + // Let client clear his current Actions + SendActionButtons(2);
m_actionButtons.clear(); if (QueryResult *result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec)) _LoadActions(result, false); @@ -23022,6 +23057,22 @@ void Player::ActivateSpec(uint8 spec) SetPower(pw, 0); } +void Player::ResetTimeSync()
+{
+ m_timeSyncCount = 0;
+ m_timeSyncTimer = 0;
+} + +void Player::SendTimeSync()
+{
+ WorldPacket data(SMSG_TIME_SYNC_REQ, 4);
+ data << uint32(m_timeSyncCount++);
+ GetSession()->SendPacket(&data);
+
+ // Send another opcode in 10s again
+ m_timeSyncTimer = 10000;
+} + void Player::SetReputation(uint32 factionentry, uint32 value) { GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry),value); |