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-rw-r--r--src/game/Player.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index bb3bcb1b391..a68002445bc 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1673,7 +1673,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
{
//same map, only remove pet if out of range for new position
- if(pet && pet->GetDistance(x,y,z) >= OWNER_MAX_DISTANCE)
+ if(pet && !pet->IsWithinDist3d(x,y,z, OWNER_MAX_DISTANCE))
UnsummonPetTemporaryIfAny();
}
@@ -6668,6 +6668,9 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
armor = ssvarmor;
}
+ // Add armor bonus from ArmorDamageModifier if > 0
+ if (proto->ArmorDamageModifier > 0)
+ armor+=proto->ArmorDamageModifier;
if (armor)
HandleStatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(armor), apply);