diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 274 |
1 files changed, 145 insertions, 129 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 0e4c90aa50c..b45527b9401 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -814,9 +814,9 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 } // if this is ammo then use it - uint8 msg = CanUseAmmo( pItem->GetProto()->ItemId ); + uint8 msg = CanUseAmmo( pItem->GetEntry() ); if( msg == EQUIP_ERR_OK ) - SetAmmo( pItem->GetProto()->ItemId ); + SetAmmo( pItem->GetEntry() ); } } } @@ -11252,60 +11252,60 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update ) void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check) { sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count); - Item *pItem; - ItemPrototype const *pProto; uint32 remcount = 0; // in inventory for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { - pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetEntry() == item ) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - if( pItem->GetCount() + remcount <= count ) + if (pItem->GetEntry() == item) { - // all items in inventory can unequipped - remcount += pItem->GetCount(); - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + if (pItem->GetCount() + remcount <= count) + { + // all items in inventory can unequipped + remcount += pItem->GetCount(); + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - if(remcount >=count) + if (remcount >=count) + return; + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if (IsInWorld() & update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); return; - } - else - { - pProto = pItem->GetProto(); - ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); - pItem->SetCount( pItem->GetCount() - count + remcount ); - if( IsInWorld() & update ) - pItem->SendUpdateToPlayer( this ); - pItem->SetState(ITEM_CHANGED, this); - return; + } } } } for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++) { - pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetEntry() == item ) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - if( pItem->GetCount() + remcount <= count ) + if (pItem->GetEntry() == item) { - // all keys can be unequipped - remcount += pItem->GetCount(); - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + if (pItem->GetCount() + remcount <= count) + { + // all keys can be unequipped + remcount += pItem->GetCount(); + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - if(remcount >=count) + if (remcount >=count) + return; + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if (IsInWorld() & update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); return; - } - else - { - pProto = pItem->GetProto(); - ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); - pItem->SetCount( pItem->GetCount() - count + remcount ); - if( IsInWorld() & update ) - pItem->SendUpdateToPlayer( this ); - pItem->SetState(ITEM_CHANGED, this); - return; + } } } } @@ -11317,27 +11317,28 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq { for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - pItem = pBag->GetItemByPos(j); - if( pItem && pItem->GetEntry() == item ) + if(Item* pItem = pBag->GetItemByPos(j)) { - // all items in bags can be unequipped - if( pItem->GetCount() + remcount <= count ) + if (pItem->GetEntry() == item) { - remcount += pItem->GetCount(); - DestroyItem( i, j, update ); + // all items in bags can be unequipped + if (pItem->GetCount() + remcount <= count) + { + remcount += pItem->GetCount(); + DestroyItem( i, j, update ); - if(remcount >=count) + if (remcount >=count) + return; + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if (IsInWorld() && update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); return; - } - else - { - pProto = pItem->GetProto(); - ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); - pItem->SetCount( pItem->GetCount() - count + remcount ); - if( IsInWorld() && update ) - pItem->SendUpdateToPlayer( this ); - pItem->SetState(ITEM_CHANGED, this); - return; + } } } } @@ -11347,29 +11348,30 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq // in equipment and bag list for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) { - pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetEntry() == item ) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - if( pItem->GetCount() + remcount <= count ) + if (pItem && pItem->GetEntry() == item) { - if(!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK ) + if (pItem->GetCount() + remcount <= count) { - remcount += pItem->GetCount(); - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK ) + { + remcount += pItem->GetCount(); + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - if(remcount >=count) - return; + if (remcount >=count) + return; + } + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if (IsInWorld() & update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); + return; } - } - else - { - pProto = pItem->GetProto(); - ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); - pItem->SetCount( pItem->GetCount() - count + remcount ); - if( IsInWorld() & update ) - pItem->SendUpdateToPlayer( this ); - pItem->SetState(ITEM_CHANGED, this); - return; } } } @@ -11381,40 +11383,28 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone ) // in inventory for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) - { - Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) ) - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - } + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone)) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++) - { - Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) ) - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - } + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone)) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); // in inventory bags for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - { - Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pBag ) - { + if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) for(uint32 j = 0; j < pBag->GetBagSize(); j++) - { - Item* pItem = pBag->GetItemByPos(j); - if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) ) - DestroyItem( i, j, update); - } - } - } + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone)) + DestroyItem( i, j, update); // in equipment and bag list for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) - { - Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) ) - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - } + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone)) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); } void Player::DestroyConjuredItems( bool update ) @@ -11425,40 +11415,23 @@ void Player::DestroyConjuredItems( bool update ) // in inventory for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) - { - Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetProto() && - (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) && - (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) ) - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - } + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsConjuredConsumable()) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); // in inventory bags for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - { - Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pBag ) - { + if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) for(uint32 j = 0; j < pBag->GetBagSize(); j++) - { - Item* pItem = pBag->GetItemByPos(j); - if( pItem && pItem->GetProto() && - (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) && - (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) ) - DestroyItem( i, j, update); - } - } - } + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->IsConjuredConsumable()) + DestroyItem( i, j, update); // in equipment and bag list for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) - { - Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetProto() && - (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) && - (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) ) - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - } + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsConjuredConsumable()) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); } void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update ) @@ -12590,7 +12563,7 @@ void Player::SendNewItem(Item *item, uint32 count, bool received, bool created, data << GetItemCount(item->GetEntry()); // count of items in inventory if (broadcast && GetGroup()) - GetGroup()->BroadcastPacket(&data); + GetGroup()->BroadcastPacket(&data, true); else GetSession()->SendPacket(&data); } @@ -17382,7 +17355,14 @@ void Player::VehicleSpellInitialize() for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) { uint32 spellId = ((Creature*)charm)->m_spells[i]; - if(IsPassiveSpell(spellId)) + if(!spellId) + continue; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + continue; + + if(IsPassiveSpell(spellId) || spellInfo->activeIconID == 2158) //flight { charm->CastSpell(charm, spellId, true); data << uint16(0) << uint8(0) << uint8(i+8); @@ -18936,7 +18916,8 @@ void Player::ClearComboPoints() void Player::SetGroup(Group *group, int8 subgroup) { - if(group == NULL) m_group.unlink(); + if(group == NULL) + m_group.unlink(); else { // never use SetGroup without a subgroup unless you specify NULL for group @@ -20052,6 +20033,41 @@ PartyResult Player::CanUninviteFromGroup() const return PARTY_RESULT_OK; } +void Player::SetBattleGroundRaid(Group* group, int8 subgroup) +{ + //we must move references from m_group to m_originalGroup + SetOriginalGroup(GetGroup(), GetSubGroup()); + + m_group.unlink(); + m_group.link(group, this); + m_group.setSubGroup((uint8)subgroup); +} + +void Player::RemoveFromBattleGroundRaid() +{ + //remove existing reference + m_group.unlink(); + if( Group* group = GetOriginalGroup() ) + { + m_group.link(group, this); + m_group.setSubGroup(GetOriginalSubGroup()); + } + SetOriginalGroup(NULL); +} + +void Player::SetOriginalGroup(Group *group, int8 subgroup) +{ + if( group == NULL ) + m_originalGroup.unlink(); + else + { + // never use SetOriginalGroup without a subgroup unless you specify NULL for group + assert(subgroup >= 0); + m_originalGroup.link(group, this); + m_originalGroup.setSubGroup((uint8)subgroup); + } +} + void Player::UpdateUnderwaterState( Map* m, float x, float y, float z ) { LiquidData liquid_status; |