diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 8e692eaccee..c082e18a149 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -13626,6 +13626,40 @@ float Player::GetFloatValueFromArray(Tokens const& data, uint16 index) uint32 Player::GetUInt32ValueFromDB(uint16 index, uint64 guid) { + //rognar optimization + //must be improved!! "if" and "switch" - it's very not aesthetically :))) + //but we should know whith data is cached + //PLAYER_FIELD_ARENA_TEAM_INFO* very is often using with pvp&arena patch :) + if( index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5 + || index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5 + || index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5 + || index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (0 * 6) + || index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (1 * 6) + || index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (2 * 6) + || index == UNIT_FIELD_LEVEL) + { + CachePlayerInfoMap::iterator _iter = objmgr.m_mPlayerInfoMap.find(GUID_LOPART(guid)); + if(_iter != objmgr.m_mPlayerInfoMap.end()) + { + switch(index) + { + case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5): + return _iter->second->unArenaInfoSlot0; + case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5): + return _iter->second->unArenaInfoSlot1; + case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5): + return _iter->second->unArenaInfoSlot2; + case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (0 * 6)): + return _iter->second->unArenaInfoId0; + case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (1 * 6)): + return _iter->second->unArenaInfoId1; + case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (2 * 6)): + return _iter->second->unArenaInfoId2; + case (UNIT_FIELD_LEVEL): + return _iter->second->unLevel; + } + } + } Tokens data; if(!LoadValuesArrayFromDB(data,guid)) return 0; @@ -15219,6 +15253,23 @@ void Player::SaveToDB() // save pet (hunter pet level and experience and all type pets health/mana). if(Pet* pet = GetPet()) pet->SavePetToDB(PET_SAVE_AS_CURRENT); + + //to prevent access to DB we should cache some data, which is used very often + CachePlayerInfoMap::iterator _iter = objmgr.m_mPlayerInfoMap.find(GetGUIDLow()); + if(_iter != objmgr.m_mPlayerInfoMap.end())//skip new players + { + _iter->second->unLevel = getLevel(); + + _iter->second->unArenaInfoSlot0 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5); + _iter->second->unArenaInfoSlot1 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5); + _iter->second->unArenaInfoSlot2 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5); + + _iter->second->unfield = GetUInt32Value(UNIT_FIELD_BYTES_0); + + _iter->second->unArenaInfoId0 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (0 * 6)); + _iter->second->unArenaInfoId1 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (1 * 6)); + _iter->second->unArenaInfoId2 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (2 * 6)); + } } // fast save function for item/money cheating preventing - save only inventory and money state |