diff options
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 3d2f876bc3b..111e5def205 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -185,7 +185,7 @@ struct PlayerClassInfo struct PlayerLevelInfo { - PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; } + PlayerLevelInfo() { for(uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; } uint8 stats[MAX_STATS]; }; @@ -330,7 +330,7 @@ struct LookingForGroup bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); } bool HaveInSlot(uint32 _entry, uint32 _type) const { - for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) if(slots[i].Is(_entry, _type)) return true; return false; @@ -338,7 +338,7 @@ struct LookingForGroup bool canAutoJoin() const { - for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) if(slots[i].canAutoJoin()) return true; return false; @@ -346,7 +346,7 @@ struct LookingForGroup bool Empty() const { - for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) if(!slots[i].Empty()) return false; return more.Empty(); @@ -632,7 +632,7 @@ struct EquipmentSet { EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW) { - for(int i = 0; i < EQUIPMENT_SLOT_END; ++i) + for(uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) Items[i] = 0; } @@ -1179,7 +1179,7 @@ class TRINITY_DLL_SPEC Player : public Unit void SetQuestSlotTimer(uint16 slot,uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); } void SwapQuestSlot(uint16 slot1,uint16 slot2) { - for (int i = 0; i < MAX_QUEST_OFFSET ; ++i ) + for (uint8 i = 0; i < MAX_QUEST_OFFSET ; ++i ) { uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i); uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i); @@ -1801,7 +1801,7 @@ class TRINITY_DLL_SPEC Player : public Unit bool InBattleGroundQueue() const { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE) return true; return false; @@ -1810,14 +1810,14 @@ class TRINITY_DLL_SPEC Player : public Unit BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; } uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) return i; return PLAYER_MAX_BATTLEGROUND_QUEUES; } bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) return m_bgBattleGroundQueueID[i].invitedToInstance != 0; return false; @@ -1834,7 +1834,7 @@ class TRINITY_DLL_SPEC Player : public Unit } uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val) { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) { if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val) { @@ -1847,14 +1847,14 @@ class TRINITY_DLL_SPEC Player : public Unit } bool HasFreeBattleGroundQueueId() { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE) return true; return false; } void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val) { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) { if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val) { @@ -1866,13 +1866,13 @@ class TRINITY_DLL_SPEC Player : public Unit } void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId) { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) m_bgBattleGroundQueueID[i].invitedToInstance = instanceId; } bool IsInvitedForBattleGroundInstance(uint32 instanceId) const { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId) return true; return false; |