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-rw-r--r--src/game/Player.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index d4ef1151b4e..1ea97f0b82a 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -443,7 +443,7 @@ enum PlayerFlags
PLAYER_FLAGS_UNK18 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
PLAYER_FLAGS_UNK20 = 0x00080000,
- PLAYER_FLAGS_UNK21 = 0x00100000,
+ PLAYER_FLAGS_UNK21 = 0x00100000,
PLAYER_FLAGS_UNK22 = 0x00200000,
PLAYER_FLAGS_UNK23 = 0x00400000,
PLAYER_FLAGS_UNK24 = 0x00800000, // disabled all abilitys on tab except autoattack
@@ -1494,6 +1494,8 @@ class TRINITY_DLL_SPEC Player : public Unit
uint32 resetTalentsCost() const;
void InitTalentForLevel();
+ uint32 CalculateTalentsPoints() const;
+
void InitGlyphsForLevel();
void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
@@ -2421,6 +2423,7 @@ class TRINITY_DLL_SPEC Player : public Unit
uint32 m_resetTalentsCost;
time_t m_resetTalentsTime;
uint32 m_usedTalentCount;
+ uint32 m_questRewardTalentCount;
// Social
PlayerSocial *m_social;