diff options
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 460de713491..e9849d5f7ee 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -308,7 +308,7 @@ struct Runes void SetRuneState(uint8 index, bool set = true) { - if(set) + if (set) runeState |= (1 << index); // usable else runeState &= ~(1 << index); // on cooldown @@ -370,7 +370,7 @@ struct LookingForGroup bool HaveInSlot(uint32 _entry, uint32 _type) const { for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) - if(slots[i].Is(_entry, _type)) + if (slots[i].Is(_entry, _type)) return true; return false; } @@ -378,7 +378,7 @@ struct LookingForGroup bool canAutoJoin() const { for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) - if(slots[i].canAutoJoin()) + if (slots[i].canAutoJoin()) return true; return false; } @@ -386,7 +386,7 @@ struct LookingForGroup bool Empty() const { for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) - if(!slots[i].Empty()) + if (!slots[i].Empty()) return false; return more.Empty(); } @@ -1053,16 +1053,16 @@ class Player : public Unit, public GridObject<Player> void ContinueTaxiFlight(); // mount_id can be used in scripting calls bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; } - void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; } + void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; } bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; } void SetGameMaster(bool on); bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); } - void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; } + void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; } bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; } - void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; } + void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; } bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); } void SetGMVisible(bool on); - void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; } + void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; } void GiveXP(uint32 xp, Unit* victim); void GiveLevel(uint8 level); @@ -1159,7 +1159,7 @@ class Player : public Unit, public GridObject<Player> } uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const { - if(!pItem) + if (!pItem) return EQUIP_ERR_ITEM_NOT_FOUND; uint32 count = pItem->GetCount(); return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL ); @@ -1448,13 +1448,13 @@ class Player : public Unit, public GridObject<Player> void ModifyMoney( int32 d ) { d = GetSession()->HandleOnGetMoney(d); - if(d < 0) + if (d < 0) SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0); else SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT); // "At Gold Limit" - if(GetMoney() >= MAX_MONEY_AMOUNT) + if (GetMoney() >= MAX_MONEY_AMOUNT) SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL); } void SetMoney( uint32 value ) @@ -2572,7 +2572,7 @@ class Player : public Unit, public GridObject<Player> void ScheduleDelayedOperation(uint32 operation) { - if(operation < DELAYED_END) + if (operation < DELAYED_END) m_DelayedOperations |= operation; } @@ -2638,7 +2638,7 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas if (!mod->ownerAura) assert(mod->charges == 0); - if(!IsAffectedBySpellmod(spellInfo,mod,spell)) + if (!IsAffectedBySpellmod(spellInfo,mod,spell)) continue; if (mod->type == SPELLMOD_FLAT) @@ -2646,11 +2646,11 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas else if (mod->type == SPELLMOD_PCT) { // skip percent mods for null basevalue (most important for spell mods with charges ) - if(basevalue == T(0)) + if (basevalue == T(0)) continue; // special case (skip >10sec spell casts for instant cast setting) - if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100) + if ( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100) continue; totalmul *= 1.0f + (float)mod->value / 100.0f; |