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Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 460de713491..e9849d5f7ee 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -308,7 +308,7 @@ struct Runes
void SetRuneState(uint8 index, bool set = true)
{
- if(set)
+ if (set)
runeState |= (1 << index); // usable
else
runeState &= ~(1 << index); // on cooldown
@@ -370,7 +370,7 @@ struct LookingForGroup
bool HaveInSlot(uint32 _entry, uint32 _type) const
{
for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
- if(slots[i].Is(_entry, _type))
+ if (slots[i].Is(_entry, _type))
return true;
return false;
}
@@ -378,7 +378,7 @@ struct LookingForGroup
bool canAutoJoin() const
{
for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
- if(slots[i].canAutoJoin())
+ if (slots[i].canAutoJoin())
return true;
return false;
}
@@ -386,7 +386,7 @@ struct LookingForGroup
bool Empty() const
{
for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
- if(!slots[i].Empty())
+ if (!slots[i].Empty())
return false;
return more.Empty();
}
@@ -1053,16 +1053,16 @@ class Player : public Unit, public GridObject<Player>
void ContinueTaxiFlight();
// mount_id can be used in scripting calls
bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
- void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
+ void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
void SetGameMaster(bool on);
bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
- void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
+ void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
- void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
+ void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
void SetGMVisible(bool on);
- void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
+ void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
void GiveXP(uint32 xp, Unit* victim);
void GiveLevel(uint8 level);
@@ -1159,7 +1159,7 @@ class Player : public Unit, public GridObject<Player>
}
uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
{
- if(!pItem)
+ if (!pItem)
return EQUIP_ERR_ITEM_NOT_FOUND;
uint32 count = pItem->GetCount();
return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
@@ -1448,13 +1448,13 @@ class Player : public Unit, public GridObject<Player>
void ModifyMoney( int32 d )
{
d = GetSession()->HandleOnGetMoney(d);
- if(d < 0)
+ if (d < 0)
SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
else
SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
// "At Gold Limit"
- if(GetMoney() >= MAX_MONEY_AMOUNT)
+ if (GetMoney() >= MAX_MONEY_AMOUNT)
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
}
void SetMoney( uint32 value )
@@ -2572,7 +2572,7 @@ class Player : public Unit, public GridObject<Player>
void ScheduleDelayedOperation(uint32 operation)
{
- if(operation < DELAYED_END)
+ if (operation < DELAYED_END)
m_DelayedOperations |= operation;
}
@@ -2638,7 +2638,7 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
if (!mod->ownerAura)
assert(mod->charges == 0);
- if(!IsAffectedBySpellmod(spellInfo,mod,spell))
+ if (!IsAffectedBySpellmod(spellInfo,mod,spell))
continue;
if (mod->type == SPELLMOD_FLAT)
@@ -2646,11 +2646,11 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
else if (mod->type == SPELLMOD_PCT)
{
// skip percent mods for null basevalue (most important for spell mods with charges )
- if(basevalue == T(0))
+ if (basevalue == T(0))
continue;
// special case (skip >10sec spell casts for instant cast setting)
- if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
+ if ( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
continue;
totalmul *= 1.0f + (float)mod->value / 100.0f;