diff options
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 01241e6f9e8..895656541d4 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1754,7 +1754,7 @@ class TRINITY_DLL_SPEC Player : public Unit bool InBattleGroundQueue() const { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE) return true; return false; @@ -1763,14 +1763,14 @@ class TRINITY_DLL_SPEC Player : public Unit BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; } uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) return i; return PLAYER_MAX_BATTLEGROUND_QUEUES; } bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) return m_bgBattleGroundQueueID[i].invitedToInstance != 0; return false; @@ -1787,7 +1787,7 @@ class TRINITY_DLL_SPEC Player : public Unit } uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val) { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) { if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val) { @@ -1800,14 +1800,14 @@ class TRINITY_DLL_SPEC Player : public Unit } bool HasFreeBattleGroundQueueId() { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE) return true; return false; } void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val) { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) { if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val) { @@ -1819,13 +1819,13 @@ class TRINITY_DLL_SPEC Player : public Unit } void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId) { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) m_bgBattleGroundQueueID[i].invitedToInstance = instanceId; } bool IsInvitedForBattleGroundInstance(uint32 instanceId) const { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId) return true; return false; |