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Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 01241e6f9e8..895656541d4 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1754,7 +1754,7 @@ class TRINITY_DLL_SPEC Player : public Unit
bool InBattleGroundQueue() const
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
return true;
return false;
@@ -1763,14 +1763,14 @@ class TRINITY_DLL_SPEC Player : public Unit
BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
return i;
return PLAYER_MAX_BATTLEGROUND_QUEUES;
}
bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
return false;
@@ -1787,7 +1787,7 @@ class TRINITY_DLL_SPEC Player : public Unit
}
uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
{
@@ -1800,14 +1800,14 @@ class TRINITY_DLL_SPEC Player : public Unit
}
bool HasFreeBattleGroundQueueId()
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
return true;
return false;
}
void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
{
@@ -1819,13 +1819,13 @@ class TRINITY_DLL_SPEC Player : public Unit
}
void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
}
bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
{
- for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
return true;
return false;