diff options
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 6643b3c2615..6b883f3f05c 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -48,6 +48,7 @@ class Pet; class PlayerMenu; class Transport; class UpdateMask; +class SpellCastTargets; class PlayerSocial; class OutdoorPvP; class AchievementMgr; @@ -65,6 +66,17 @@ enum SpellModType SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER }; +// 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client +enum PlayerUnderwaterState +{ + UNDERWATER_NONE = 0x00, + UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it + UNDERWATER_WATER_TRIGGER = 0x02, // m_breathTimer has been initialized + UNDERWATER_WATER_BREATHB = 0x04, // breathbar has been send to client + UNDERWATER_WATER_BREATHB_RETRACTING = 0x10, // breathbar is currently refilling - the player is above water level + UNDERWATER_INLAVA = 0x80 // terrain type is lava and player is afflicted by it +}; + enum PlayerSpellState { PLAYERSPELL_UNCHANGED = 0, @@ -1857,6 +1869,7 @@ class TRINITY_DLL_SPEC Player : public Unit void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false); void UpdateEquipSpellsAtFormChange(); void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType); + void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex); void SendInitWorldStates(bool force = false, uint32 forceZoneId = 0); void SendUpdateWorldState(uint32 Field, uint32 Value); |