diff options
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 37 |
1 files changed, 24 insertions, 13 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 4779ce46baa..4ceb1c01657 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1,5 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -8,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _PLAYER_H @@ -45,6 +47,7 @@ class PlayerMenu; class Transport; class UpdateMask; class PlayerSocial; +class OutdoorPvP; typedef std::deque<Mail*> PlayerMails; @@ -832,7 +835,7 @@ struct InstancePlayerBind InstancePlayerBind() : save(NULL), perm(false) {} }; -class MANGOS_DLL_SPEC PlayerTaxi +class TRINITY_DLL_SPEC PlayerTaxi { public: PlayerTaxi(); @@ -883,7 +886,7 @@ class MANGOS_DLL_SPEC PlayerTaxi std::deque<uint32> m_TaxiDestinations; }; -class MANGOS_DLL_SPEC Player : public Unit +class TRINITY_DLL_SPEC Player : public Unit { friend class WorldSession; friend void Item::AddToUpdateQueueOf(Player *player); @@ -1776,7 +1779,7 @@ class MANGOS_DLL_SPEC Player : public Unit void UpdateEquipSpellsAtFormChange(); void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType); - void SendInitWorldStates(); + void SendInitWorldStates(bool force = false, uint32 forceZoneId = 0); void SendUpdateWorldState(uint32 Field, uint32 Value); void SendDirectMessage(WorldPacket *data); @@ -1803,13 +1806,13 @@ class MANGOS_DLL_SPEC Player : public Unit static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id); uint32 GetBattleGroundQueueIdFromLevel() const; - bool InBattleGroundQueue() const - { - for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) - if (m_bgBattleGroundQueueID[i].bgQueueType != 0) - return true; - return false; - } + bool InBattleGroundQueue() const + { + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + if (m_bgBattleGroundQueueID[i].bgQueueType != 0) + return true; + return false; + } uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueType; } uint32 GetBattleGroundQueueIndex(uint32 bgQueueType) const @@ -1904,6 +1907,14 @@ class MANGOS_DLL_SPEC Player : public Unit bool isAllowUseBattleGroundObject(); /*********************************************************/ + /*** OUTDOOR PVP SYSTEM ***/ + /*********************************************************/ + + OutdoorPvP * GetOutdoorPvP() const; + // returns true if the player is in active state for outdoor pvp objective capturing, false otherwise + bool IsOutdoorPvPActive(); + + /*********************************************************/ /*** REST SYSTEM ***/ /*********************************************************/ |