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-rw-r--r--src/game/Player.h402
1 files changed, 3 insertions, 399 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 1a218879aa6..655a914c23b 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -17,15 +17,12 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef _PLAYER_H
#define _PLAYER_H
-
#include "Common.h"
#include "ItemPrototype.h"
#include "Unit.h"
#include "Item.h"
-
#include "Database/DatabaseEnv.h"
#include "NPCHandler.h"
#include "QuestDef.h"
@@ -38,10 +35,8 @@
#include "AchievementMgr.h"
#include "ReputationMgr.h"
#include "BattleGround.h"
-
#include<string>
#include<vector>
-
struct Mail;
class Channel;
class DynamicObject;
@@ -52,19 +47,15 @@ class UpdateMask;
class SpellCastTargets;
class PlayerSocial;
class OutdoorPvP;
-
typedef std::deque<Mail*> PlayerMails;
-
#define PLAYER_MAX_SKILLS 127
#define PLAYER_MAX_DAILY_QUESTS 25
-
// Note: SPELLMOD_* values is aura types in fact
enum SpellModType
{
SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
};
-
// 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
enum PlayerUnderwaterState
{
@@ -73,10 +64,8 @@ enum PlayerUnderwaterState
UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
-
UNDERWATER_EXIST_TIMERS = 0x10
};
-
enum PlayerSpellState
{
PLAYERSPELL_UNCHANGED = 0,
@@ -85,7 +74,6 @@ enum PlayerSpellState
PLAYERSPELL_REMOVED = 3,
PLAYERSPELL_TEMPORARY = 4
};
-
struct PlayerSpell
{
PlayerSpellState state : 8;
@@ -93,13 +81,11 @@ struct PlayerSpell
bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
};
-
struct PlayerTalent
{
PlayerSpellState state : 8;
uint8 spec : 8;
};
-
// Spell modifier (used for modify other spells)
struct SpellModifier
{
@@ -112,19 +98,15 @@ struct SpellModifier
uint32 spellId;
Aura *const ownerAura;
};
-
typedef UNORDERED_MAP<uint32, PlayerTalent*> PlayerTalentMap;
typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap;
typedef std::list<SpellModifier*> SpellModList;
-
struct SpellCooldown
{
time_t end;
uint16 itemid;
};
-
typedef std::map<uint32, SpellCooldown> SpellCooldowns;
-
enum TrainerSpellState
{
TRAINER_SPELL_GREEN = 0,
@@ -132,7 +114,6 @@ enum TrainerSpellState
TRAINER_SPELL_GRAY = 2,
TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
};
-
enum ActionButtonUpdateState
{
ACTIONBUTTON_UNCHANGED = 0,
@@ -140,7 +121,6 @@ enum ActionButtonUpdateState
ACTIONBUTTON_NEW = 2,
ACTIONBUTTON_DELETED = 3
};
-
enum ActionButtonType
{
ACTION_BUTTON_SPELL = 0x00,
@@ -150,19 +130,15 @@ enum ActionButtonType
ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
ACTION_BUTTON_ITEM = 0x80
};
-
#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
-
struct ActionButton
{
ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW ), canRemoveByClient(true){}
-
uint32 packedData;
ActionButtonUpdateState uState;
bool canRemoveByClient;
-
// helpers
ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
@@ -177,63 +153,47 @@ struct ActionButton
}
}
};
-
#define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
-
typedef std::map<uint8,ActionButton> ActionButtonList;
-
struct PlayerCreateInfoItem
{
PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
-
uint32 item_id;
uint32 item_amount;
};
-
typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
-
struct PlayerClassLevelInfo
{
PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
uint16 basehealth;
uint16 basemana;
};
-
struct PlayerClassInfo
{
PlayerClassInfo() : levelInfo(NULL) { }
-
PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
};
-
struct PlayerLevelInfo
{
PlayerLevelInfo() { for(uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
-
uint8 stats[MAX_STATS];
};
-
typedef std::list<uint32> PlayerCreateInfoSpells;
-
struct PlayerCreateInfoAction
{
PlayerCreateInfoAction() : button(0), type(0), action(0) {}
PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
-
uint8 button;
uint8 type;
uint32 action;
};
-
typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
-
struct PlayerInfo
{
// existence checked by displayId != 0 // existence checked by displayId != 0
PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
{
}
-
uint32 mapId;
uint32 zoneId;
float positionX;
@@ -244,31 +204,25 @@ struct PlayerInfo
PlayerCreateInfoItems item;
PlayerCreateInfoSpells spell;
PlayerCreateInfoActions action;
-
PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
};
-
struct PvPInfo
{
PvPInfo() : inHostileArea(false), inNoPvPArea(false), inFFAPvPArea(false), endTimer(0) {}
-
bool inHostileArea;
bool inNoPvPArea;
bool inFFAPvPArea;
time_t endTimer;
};
-
struct DuelInfo
{
DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
-
Player *initiator;
Player *opponent;
time_t startTimer;
time_t startTime;
time_t outOfBound;
};
-
struct Areas
{
uint32 areaID;
@@ -278,10 +232,8 @@ struct Areas
float y1;
float y2;
};
-
#define MAX_RUNES 6
#define RUNE_COOLDOWN 5 // 5*2=10 sec
-
enum RuneType
{
RUNE_BLOOD = 0,
@@ -290,20 +242,17 @@ enum RuneType
RUNE_DEATH = 3,
NUM_RUNE_TYPES = 4
};
-
struct RuneInfo
{
uint8 BaseRune;
uint8 CurrentRune;
uint8 Cooldown;
};
-
struct Runes
{
RuneInfo runes[MAX_RUNES];
uint8 runeState; // mask of available runes
RuneType lastUsedRune;
-
void SetRuneState(uint8 index, bool set = true)
{
if(set)
@@ -312,21 +261,17 @@ struct Runes
runeState &= ~(1 << index); // on cooldown
}
};
-
struct EnchantDuration
{
EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
- EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
+ EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
leftduration(_leftduration){ assert(item); };
-
Item * item;
EnchantmentSlot slot;
uint32 leftduration;
};
-
typedef std::list<EnchantDuration> EnchantDurationList;
typedef std::list<Item*> ItemDurationList;
-
enum LfgType
{
LFG_TYPE_NONE = 0,
@@ -336,7 +281,6 @@ enum LfgType
LFG_TYPE_ZONE = 4,
LFG_TYPE_HEROIC_DUNGEON = 5
};
-
enum LfgRoles
{
LEADER = 1,
@@ -344,7 +288,6 @@ enum LfgRoles
HEALER = 4,
DAMAGE = 8
};
-
struct LookingForGroupSlot
{
LookingForGroupSlot() : entry(0), type(0) {}
@@ -353,13 +296,10 @@ struct LookingForGroupSlot
void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; }
bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); }
-
uint32 entry;
uint32 type;
};
-
#define MAX_LOOKING_FOR_GROUP_SLOT 3
-
struct LookingForGroup
{
LookingForGroup() {}
@@ -371,7 +311,6 @@ struct LookingForGroup
return true;
return false;
}
-
bool canAutoJoin() const
{
for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
@@ -379,7 +318,6 @@ struct LookingForGroup
return true;
return false;
}
-
bool Empty() const
{
for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
@@ -387,13 +325,11 @@ struct LookingForGroup
return false;
return more.Empty();
}
-
LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
LookingForGroupSlot more;
std::string comment;
uint8 roles;
};
-
enum PlayerMovementType
{
MOVE_ROOT = 1,
@@ -401,7 +337,6 @@ enum PlayerMovementType
MOVE_WATER_WALK = 3,
MOVE_LAND_WALK = 4
};
-
enum DrunkenState
{
DRUNKEN_SOBER = 0,
@@ -409,9 +344,7 @@ enum DrunkenState
DRUNKEN_DRUNK = 2,
DRUNKEN_SMASHED = 3
};
-
#define MAX_DRUNKEN 4
-
enum PlayerFlags
{
PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
@@ -440,7 +373,6 @@ enum PlayerFlags
PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree
PLAYER_FLAGS_UNK25 = 0x01000000 // disabled all melee ability on tab include autoattack
};
-
// used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
// can't use enum for uint64 values
#define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
@@ -485,9 +417,7 @@ enum PlayerFlags
#define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
#define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
#define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
-
#define MAX_TITLE_INDEX (3*64) // 3 uint64 fields
-
// used in PLAYER_FIELD_BYTES values
enum PlayerFieldByteFlags
{
@@ -495,14 +425,12 @@ enum PlayerFieldByteFlags
PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
};
-
// used in PLAYER_FIELD_BYTES2 values
enum PlayerFieldByte2Flags
{
PLAYER_FIELD_BYTE2_NONE = 0x0000,
PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
};
-
enum ActivateTaxiReplies
{
ERR_TAXIOK = 0,
@@ -520,8 +448,6 @@ enum ActivateTaxiReplies
ERR_TAXINOTSTANDING = 12
};
-
-
enum MirrorTimerType
{
FATIGUE_TIMER = 0,
@@ -530,7 +456,6 @@ enum MirrorTimerType
};
#define MAX_TIMERS 3
#define DISABLED_MIRROR_TIMER -1
-
// 2^n values
enum PlayerExtraFlags
{
@@ -540,11 +465,9 @@ enum PlayerExtraFlags
PLAYER_EXTRA_TAXICHEAT = 0x0008,
PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
-
// other states
PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
};
-
// 2^n values
enum AtLoginFlags
{
@@ -555,9 +478,7 @@ enum AtLoginFlags
AT_LOGIN_CUSTOMIZE = 0x08,
AT_LOGIN_RESET_PET_TALENTS = 0x10,
};
-
typedef std::map<uint32, QuestStatusData> QuestStatusMap;
-
enum QuestSlotOffsets
{
QUEST_ID_OFFSET = 0,
@@ -565,21 +486,17 @@ enum QuestSlotOffsets
QUEST_COUNTS_OFFSET = 2,
QUEST_TIME_OFFSET = 3
};
-
#define MAX_QUEST_OFFSET 4
-
enum QuestSlotStateMask
{
QUEST_STATE_NONE = 0x0000,
QUEST_STATE_COMPLETE = 0x0001,
QUEST_STATE_FAIL = 0x0002
};
-
class Quest;
class Spell;
class Item;
class WorldSession;
-
enum PlayerSlots
{
// first slot for item stored (in any way in player m_items data)
@@ -588,9 +505,7 @@ enum PlayerSlots
PLAYER_SLOT_END = 150,
PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
};
-
#define INVENTORY_SLOT_BAG_0 255
-
enum EquipmentSlots // 19 slots
{
EQUIPMENT_SLOT_START = 0,
@@ -615,50 +530,42 @@ enum EquipmentSlots // 19 slots
EQUIPMENT_SLOT_TABARD = 18,
EQUIPMENT_SLOT_END = 19
};
-
enum InventorySlots // 4 slots
{
INVENTORY_SLOT_BAG_START = 19,
INVENTORY_SLOT_BAG_END = 23
};
-
enum InventoryPackSlots // 16 slots
{
INVENTORY_SLOT_ITEM_START = 23,
INVENTORY_SLOT_ITEM_END = 39
};
-
enum BankItemSlots // 28 slots
{
BANK_SLOT_ITEM_START = 39,
BANK_SLOT_ITEM_END = 67
};
-
enum BankBagSlots // 7 slots
{
BANK_SLOT_BAG_START = 67,
BANK_SLOT_BAG_END = 74
};
-
enum BuyBackSlots // 12 slots
{
// stored in m_buybackitems
BUYBACK_SLOT_START = 74,
BUYBACK_SLOT_END = 86
};
-
enum KeyRingSlots // 32 slots
{
KEYRING_SLOT_START = 86,
KEYRING_SLOT_END = 118
};
-
enum CurrencyTokenSlots // 32 slots
{
CURRENCYTOKEN_SLOT_START = 118,
CURRENCYTOKEN_SLOT_END = 150
};
-
enum EquipmentSetUpdateState
{
EQUIPMENT_SET_UNCHANGED = 0,
@@ -666,7 +573,6 @@ enum EquipmentSetUpdateState
EQUIPMENT_SET_NEW = 2,
EQUIPMENT_SET_DELETED = 3
};
-
struct EquipmentSet
{
EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
@@ -674,18 +580,14 @@ struct EquipmentSet
for(uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
Items[i] = 0;
}
-
uint64 Guid;
std::string Name;
std::string IconName;
uint32 Items[EQUIPMENT_SLOT_END];
EquipmentSetUpdateState state;
};
-
#define MAX_EQUIPMENT_SET_INDEX 10 // client limit
-
typedef std::map<uint32, EquipmentSet> EquipmentSets;
-
struct ItemPosCount
{
ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
@@ -694,14 +596,12 @@ struct ItemPosCount
uint32 count;
};
typedef std::vector<ItemPosCount> ItemPosCountVec;
-
enum TradeSlots
{
TRADE_SLOT_COUNT = 7,
TRADE_SLOT_TRADED_COUNT = 6,
TRADE_SLOT_NONTRADED = 6
};
-
enum TransferAbortReason
{
TRANSFER_ABORT_NONE = 0x00,
@@ -718,7 +618,6 @@ enum TransferAbortReason
TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1
TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1
};
-
enum InstanceResetWarningType
{
RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
@@ -727,23 +626,19 @@ enum InstanceResetWarningType
RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
RAID_INSTANCE_EXPIRED = 5
};
-
class InstanceSave;
-
enum RestType
{
REST_TYPE_NO = 0,
REST_TYPE_IN_TAVERN = 1,
REST_TYPE_IN_CITY = 2
};
-
enum DuelCompleteType
{
DUEL_INTERUPTED = 0,
DUEL_WON = 1,
DUEL_FLED = 2
};
-
enum TeleportToOptions
{
TELE_TO_GM_MODE = 0x01,
@@ -752,7 +647,6 @@ enum TeleportToOptions
TELE_TO_NOT_UNSUMMON_PET = 0x08,
TELE_TO_SPELL = 0x10,
};
-
/// Type of environmental damages
enum EnviromentalDamage
{
@@ -764,15 +658,12 @@ enum EnviromentalDamage
DAMAGE_FIRE = 5,
DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
};
-
enum PlayedTimeIndex
{
PLAYED_TIME_TOTAL = 0,
PLAYED_TIME_LEVEL = 1
};
-
#define MAX_PLAYED_TIME_INDEX 2
-
// used at player loading query list preparing, and later result selection
enum PlayerLoginQueryIndex
{
@@ -803,7 +694,6 @@ enum PlayerLoginQueryIndex
PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 24,
MAX_PLAYER_LOGIN_QUERY = 25
};
-
enum PlayerDelayedOperations
{
DELAYED_SAVE_PLAYER = 0x01,
@@ -813,11 +703,9 @@ enum PlayerDelayedOperations
DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
DELAYED_END
};
-
// Player summoning auto-decline time (in secs)
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
-
struct InstancePlayerBind
{
InstanceSave *save;
@@ -827,7 +715,6 @@ struct InstancePlayerBind
or when they enter an instance that the group leader is permanently bound to. */
InstancePlayerBind() : save(NULL), perm(false) {}
};
-
struct AccessRequirement
{
uint8 levelMin;
@@ -842,7 +729,6 @@ struct AccessRequirement
uint32 heroicQuest;
std::string heroicQuestFailedText;
};
-
class TRINITY_DLL_SPEC PlayerTaxi
{
public:
@@ -851,7 +737,6 @@ class TRINITY_DLL_SPEC PlayerTaxi
// Nodes
void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
void LoadTaxiMask(const char* data);
-
bool IsTaximaskNodeKnown(uint32 nodeidx) const
{
uint8 field = uint8((nodeidx - 1) / 32);
@@ -871,11 +756,9 @@ class TRINITY_DLL_SPEC PlayerTaxi
return false;
}
void AppendTaximaskTo(ByteBuffer& data,bool all);
-
// Destinations
bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
std::string SaveTaxiDestinationsToString();
-
void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
@@ -887,44 +770,33 @@ class TRINITY_DLL_SPEC PlayerTaxi
return GetTaxiDestination();
}
bool empty() const { return m_TaxiDestinations.empty(); }
-
friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
private:
TaxiMask m_taximask;
std::deque<uint32> m_TaxiDestinations;
};
-
std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
-
class Player;
-
/// Holder for BattleGround data
struct BGData
{
BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
-
uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
/// when player is teleported to BG - (it is battleground's GUID)
BattleGroundTypeId bgTypeID;
-
std::set<uint32> bgAfkReporter;
uint8 bgAfkReportedCount;
time_t bgAfkReportedTimer;
-
uint32 bgTeam; ///< What side the player will be added to
-
uint32 mountSpell;
uint32 taxiPath[2];
-
WorldLocation joinPos; ///< From where player entered BG
-
void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
};
-
class MANGOS_DLL_SPEC Player : public Unit
{
friend class WorldSession;
@@ -933,25 +805,18 @@ class MANGOS_DLL_SPEC Player : public Unit
public:
explicit Player (WorldSession *session);
~Player ( );
-
void CleanupsBeforeDelete();
-
static UpdateMask updateVisualBits;
static void InitVisibleBits();
-
void AddToWorld();
void RemoveFromWorld();
-
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
void TeleportOutOfMap(Map *oldMap);
-
bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
{
return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options);
}
-
bool TeleportToBGEntryPoint();
-
void SetSummonPoint(uint32 mapid, float x, float y, float z)
{
m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
@@ -961,27 +826,19 @@ class MANGOS_DLL_SPEC Player : public Unit
m_summon_z = z;
}
void SummonIfPossible(bool agree);
-
bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
-
void Update( uint32 time );
-
static bool BuildEnumData( QueryResult * result, WorldPacket * p_data );
-
void SetInWater(bool apply);
-
bool IsInWater() const { return m_isInWater; }
bool IsUnderWater() const;
-
void SendInitialPacketsBeforeAddToMap();
void SendInitialPacketsAfterAddToMap();
void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
void SendInstanceResetWarning(uint32 mapid, uint32 difficulty, uint32 time);
-
Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
bool CanInteractWithNPCs(bool alive = true) const;
GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
-
bool ToggleAFK();
bool ToggleDND();
bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); };
@@ -989,11 +846,8 @@ class MANGOS_DLL_SPEC Player : public Unit
uint8 chatTag() const;
std::string afkMsg;
std::string dndMsg;
-
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
-
PlayerSocial *GetSocial() { return m_social; }
-
PlayerTaxi m_taxi;
void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
@@ -1012,21 +866,16 @@ class MANGOS_DLL_SPEC Player : public Unit
bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
void SetGMVisible(bool on);
void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
-
void GiveXP(uint32 xp, Unit* victim);
void GiveLevel(uint32 level);
-
void InitStatsForLevel(bool reapplyMods = false);
-
// Played Time Stuff
time_t m_logintime;
time_t m_Last_tick;
uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; };
uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; };
-
void setDeathState(DeathState s); // overwrite Unit::setDeathState
-
void InnEnter (int time,uint32 mapid, float x,float y,float z)
{
inn_pos_mapid = mapid;
@@ -1035,36 +884,28 @@ class MANGOS_DLL_SPEC Player : public Unit
inn_pos_z = z;
time_inn_enter = time;
};
-
float GetRestBonus() const { return m_rest_bonus; };
void SetRestBonus(float rest_bonus_new);
-
RestType GetRestType() const { return rest_type; };
void SetRestType(RestType n_r_type) { rest_type = n_r_type; };
-
uint32 GetInnPosMapId() const { return inn_pos_mapid; };
float GetInnPosX() const { return inn_pos_x; };
float GetInnPosY() const { return inn_pos_y; };
float GetInnPosZ() const { return inn_pos_z; };
-
int GetTimeInnEnter() const { return time_inn_enter; };
void UpdateInnerTime (int time) { time_inn_enter = time; };
-
Pet* GetPet() const;
Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime);
void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
-
void Say(const std::string& text, const uint32 language);
void Yell(const std::string& text, const uint32 language);
void TextEmote(const std::string& text);
void Whisper(const std::string& text, const uint32 language,uint64 receiver);
void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
-
/*********************************************************/
/*** STORAGE SYSTEM ***/
/*********************************************************/
-
void SetVirtualItemSlot( uint8 i, Item* item);
void SetSheath( SheathState sheathed ); // overwrite Unit version
uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
@@ -1110,12 +951,10 @@ class MANGOS_DLL_SPEC Player : public Unit
return EQUIP_ERR_ITEM_NOT_FOUND;
uint32 count = pItem->GetCount();
return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
-
}
uint8 CanStoreItems( Item **pItem,int count) const;
uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
-
uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
uint8 CanUnequipItems( uint32 item, uint32 count ) const;
@@ -1133,10 +972,8 @@ class MANGOS_DLL_SPEC Player : public Unit
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
-
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
-
void ApplyEquipCooldown( Item * pItem );
void SetAmmo( uint32 item );
void RemoveAmmo();
@@ -1186,13 +1023,11 @@ class MANGOS_DLL_SPEC Player : public Unit
}
void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
-
float GetReputationPriceDiscount( Creature const* pCreature ) const;
Player* GetTrader() const { return pTrader; }
void ClearTrade();
void TradeCancel(bool sendback);
uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
-
void UpdateEnchantTime(uint32 time);
void UpdateItemDuration(uint32 time, bool realtimeonly=false);
void AddEnchantmentDurations(Item *item);
@@ -1208,15 +1043,11 @@ class MANGOS_DLL_SPEC Player : public Unit
void SendItemDurations();
void LoadCorpse();
void LoadPet();
-
uint32 m_stableSlots;
-
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
-
uint32 GetQuestLevel( Quest const* pQuest ) const { return pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : getLevel(); }
-
void PrepareQuestMenu( uint64 guid );
void SendPreparedQuest( uint64 guid );
bool IsActiveQuest( uint32 quest_id ) const;
@@ -1250,10 +1081,8 @@ class MANGOS_DLL_SPEC Player : public Unit
bool GetQuestRewardStatus( uint32 quest_id ) const;
QuestStatus GetQuestStatus( uint32 quest_id ) const;
void SetQuestStatus( uint32 quest_id, QuestStatus status );
-
void SetDailyQuestStatus( uint32 quest_id );
void ResetDailyQuestStatus();
-
uint16 FindQuestSlot( uint32 quest_id ) const;
uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
@@ -1277,7 +1106,6 @@ class MANGOS_DLL_SPEC Player : public Unit
{
uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i);
uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i);
-
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i, temp2);
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i, temp1);
}
@@ -1297,7 +1125,6 @@ class MANGOS_DLL_SPEC Player : public Unit
bool HasQuestForGO(int32 GOId) const;
void UpdateForQuestWorldObjects();
bool CanShareQuest(uint32 quest_id) const;
-
void SendQuestComplete( uint32 quest_id );
void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
void SendQuestFailed( uint32 quest_id );
@@ -1306,24 +1133,17 @@ class MANGOS_DLL_SPEC Player : public Unit
void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
-
uint64 GetDivider() { return m_divider; };
void SetDivider( uint64 guid ) { m_divider = guid; };
-
uint32 GetInGameTime() { return m_ingametime; };
-
void SetInGameTime( uint32 time ) { m_ingametime = time; };
-
void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
void RemoveTimedQuest( uint32 quest_id ) { m_timedquests.erase(quest_id); }
-
/*********************************************************/
/*** LOAD SYSTEM ***/
/*********************************************************/
-
bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
bool isBeingLoaded() const { return GetSession()->PlayerLoading();}
-
bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
@@ -1333,11 +1153,9 @@ class MANGOS_DLL_SPEC Player : public Unit
static uint32 GetZoneIdFromDB(uint64 guid);
static uint32 GetLevelFromDB(uint64 guid);
static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
-
/*********************************************************/
/*** SAVE SYSTEM ***/
/*********************************************************/
-
void SaveToDB();
void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
void SaveGoldToDB();
@@ -1349,10 +1167,8 @@ class MANGOS_DLL_SPEC Player : public Unit
static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
-
bool m_mailsLoaded;
bool m_mailsUpdated;
-
void SetBindPoint(uint64 guid);
void SendTalentWipeConfirm(uint64 guid);
void SendPetSkillWipeConfirm();
@@ -1362,7 +1178,6 @@ class MANGOS_DLL_SPEC Player : public Unit
void RegenerateHealth();
void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
-
uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
void ModifyMoney( int32 d )
{
@@ -1371,7 +1186,6 @@ class MANGOS_DLL_SPEC Player : public Unit
SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
else
SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
-
// "At Gold Limit"
if(GetMoney() >= MAX_MONEY_AMOUNT)
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
@@ -1382,67 +1196,51 @@ class MANGOS_DLL_SPEC Player : public Unit
MoneyChanged( value );
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
}
-
QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
-
const uint64& GetSelection( ) const { return m_curSelection; }
Unit *GetSelectedUnit() const;
Player *GetSelectedPlayer() const;
void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
-
uint8 GetComboPoints() { return m_comboPoints; }
const uint64& GetComboTarget() const { return m_comboTarget; }
-
void AddComboPoints(Unit* target, int8 count, Spell * spell = NULL);
void GainSpellComboPoints(int8 count);
void ClearComboPoints();
void SendComboPoints();
-
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
void SendNewMail();
void UpdateNextMailTimeAndUnreads();
void AddNewMailDeliverTime(time_t deliver_time);
bool IsMailsLoaded() const { return m_mailsLoaded; }
-
//void SetMail(Mail *m);
void RemoveMail(uint32 id);
-
void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
uint32 GetMailSize() { return m_mail.size();};
Mail* GetMail(uint32 id);
-
PlayerMails::iterator GetmailBegin() { return m_mail.begin();};
PlayerMails::iterator GetmailEnd() { return m_mail.end();};
-
/*********************************************************/
/*** MAILED ITEMS SYSTEM ***/
/*********************************************************/
-
uint8 unReadMails;
time_t m_nextMailDelivereTime;
-
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
-
ItemMap mMitems; //template defined in objectmgr.cpp
-
Item* GetMItem(uint32 id)
{
ItemMap::const_iterator itr = mMitems.find(id);
return itr != mMitems.end() ? itr->second : NULL;
}
-
void AddMItem(Item* it)
{
ASSERT( it );
//assert deleted, because items can be added before loading
mMitems[it->GetGUIDLow()] = it;
}
-
bool RemoveMItem(uint32 id)
{
return mMitems.erase(id) ? true : false;
}
-
void PetSpellInitialize();
void CharmSpellInitialize();
void PossessSpellInitialize();
@@ -1453,7 +1251,6 @@ class MANGOS_DLL_SPEC Player : public Unit
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
-
void SendProficiency(uint8 pr1, uint32 pr2);
void SendInitialSpells();
bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
@@ -1479,12 +1276,9 @@ class MANGOS_DLL_SPEC Player : public Unit
void SendTalentsInfoData(bool pet);
void LearnTalent(uint32 talentId, uint32 talentRank);
void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
-
bool AddTalent(uint32 spell, uint8 spec, bool learning);
bool HasTalent(uint32 spell_id, uint8 spec) const;
-
uint32 CalculateTalentsPoints() const;
-
// Dual Spec
void UpdateSpecCount(uint8 count);
uint32 GetActiveSpec() { return m_activeSpec; }
@@ -1492,26 +1286,21 @@ class MANGOS_DLL_SPEC Player : public Unit
uint8 GetSpecsCount() { return m_specsCount; }
void SetSpecsCount(uint8 count) { m_specsCount = count; }
void ActivateSpec(uint8 spec);
-
void InitGlyphsForLevel();
void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
void SetGlyph(uint8 slot, uint32 glyph)
- {
+ {
m_Glyphs[m_activeSpec][slot] = glyph;
- SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
+ SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
}
uint32 GetGlyph(uint8 slot) { return m_Glyphs[m_activeSpec][slot]; }
-
uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
void InitPrimaryProfessions();
-
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
PlayerSpellMap & GetSpellMap() { return m_spells; }
-
SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
-
void AddSpellMod(SpellModifier* mod, bool apply);
bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell = NULL);
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell = NULL);
@@ -1519,7 +1308,6 @@ class MANGOS_DLL_SPEC Player : public Unit
void RestoreSpellMods(Spell * spell);
void DropModCharge(SpellModifier * mod, Spell * spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
-
static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
static uint32 const infinityCooldownDelayCheck = MONTH/2;
bool HasSpellCooldown(uint32 spell_id) const
@@ -1540,7 +1328,6 @@ class MANGOS_DLL_SPEC Player : public Unit
void RemoveSpellCooldown(uint32 spell_id, bool update = false);
void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
void SendClearCooldown( uint32 spell_id, Unit* target );
-
void RemoveCategoryCooldown(uint32 cat);
void RemoveArenaSpellCooldowns();
void RemoveAllSpellCooldown();
@@ -1548,7 +1335,6 @@ class MANGOS_DLL_SPEC Player : public Unit
void _SaveSpellCooldowns();
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
void UpdatePotionCooldown(Spell* spell = NULL);
-
void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
{
m_resurrectGUID = guid;
@@ -1563,7 +1349,6 @@ class MANGOS_DLL_SPEC Player : public Unit
bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
bool isRessurectRequested() const { return m_resurrectGUID != 0; }
void ResurectUsingRequestData();
-
int getCinematic()
{
return m_cinematic;
@@ -1572,12 +1357,10 @@ class MANGOS_DLL_SPEC Player : public Unit
{
m_cinematic = cine;
}
-
ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
void removeActionButton(uint8 button);
void SendInitialActionButtons() const { SendActionButtons(0); }
void SendActionButtons(uint32 state) const;
-
PvPInfo pvpInfo;
void UpdatePvPState(bool onlyFFA = false);
void SetPvP(bool state)
@@ -1589,10 +1372,8 @@ class MANGOS_DLL_SPEC Player : public Unit
void UpdatePvP(bool state, bool override=false);
void UpdateZone(uint32 newZone,uint32 newArea);
void UpdateArea(uint32 newArea);
-
void UpdateZoneDependentAuras( uint32 zone_id ); // zones
void UpdateAreaDependentAuras( uint32 area_id ); // subzones
-
void UpdateAfkReport(time_t currTime);
void UpdatePvPFlag(time_t currTime);
void UpdateContestedPvP(uint32 currTime);
@@ -1603,13 +1384,11 @@ class MANGOS_DLL_SPEC Player : public Unit
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
m_contestedPvPTimer = 0;
}
-
/** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
DuelInfo *duel;
void UpdateDuelFlag(time_t currTime);
void CheckDuelDistance(time_t currTime);
void DuelComplete(DuelCompleteType type);
-
bool IsGroupVisibleFor(Player* p) const;
bool IsInSameGroupWith(Player const* p) const;
bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
@@ -1617,7 +1396,6 @@ class MANGOS_DLL_SPEC Player : public Unit
static void RemoveFromGroup(Group* group, uint64 guid);
void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
void SendUpdateToOutOfRangeGroupMembers();
-
void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
@@ -1627,7 +1405,6 @@ class MANGOS_DLL_SPEC Player : public Unit
static uint32 GetRankFromDB(uint64 guid);
int GetGuildIdInvited() { return m_GuildIdInvited; }
static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
-
// Arena Team
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
{
@@ -1638,26 +1415,19 @@ class MANGOS_DLL_SPEC Player : public Unit
void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
static void LeaveAllArenaTeams(uint64 guid);
-
void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
uint8 GetDifficulty() { return m_dungeonDifficulty; }
bool IsHeroic() { return m_dungeonDifficulty == DIFFICULTY_HEROIC; }
-
bool UpdateSkill(uint32 skill_id, uint32 step);
bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
-
bool UpdateCraftSkill(uint32 spellid);
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
bool UpdateFishingSkill();
-
uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
-
uint32 GetSpellByProto(ItemPrototype *proto);
-
float GetHealthBonusFromStamina();
float GetManaBonusFromIntellect();
-
bool UpdateStats(Stats stat);
bool UpdateAllStats();
void UpdateResistances(uint32 school);
@@ -1670,9 +1440,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void UpdateDamagePhysical(WeaponAttackType attType);
void ApplySpellPowerBonus(int32 amount, bool apply);
void UpdateSpellDamageAndHealingBonus();
-
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage);
-
void UpdateDefenseBonusesMod();
void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
@@ -1688,7 +1456,6 @@ class MANGOS_DLL_SPEC Player : public Unit
uint32 GetSpellCritDamageReduction(uint32 damage) const;
uint32 GetDotDamageReduction(uint32 damage) const;
uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
-
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
void UpdateBlockPercentage();
void UpdateCritPercentage(WeaponAttackType attType);
@@ -1698,27 +1465,21 @@ class MANGOS_DLL_SPEC Player : public Unit
void UpdateMeleeHitChances();
void UpdateRangedHitChances();
void UpdateSpellHitChances();
-
void UpdateAllSpellCritChances();
void UpdateSpellCritChance(uint32 school);
void UpdateArmorPenetration(int32 amount);
void UpdateExpertise(WeaponAttackType attType);
void ApplyManaRegenBonus(int32 amount, bool apply);
void UpdateManaRegen();
-
const uint64& GetLootGUID() const { return m_lootGuid; }
void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
-
void RemovedInsignia(Player* looterPlr);
-
WorldSession* GetSession() const { return m_session; }
void SetSession(WorldSession *s) { m_session = s; }
-
void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
void DestroyForPlayer( Player *target, bool anim = false ) const;
void SendDelayResponse(const uint32);
void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
-
// notifiers
void SendAttackSwingCantAttack();
void SendAttackSwingCancelAttack();
@@ -1727,25 +1488,19 @@ class MANGOS_DLL_SPEC Player : public Unit
void SendAttackSwingBadFacingAttack();
void SendAutoRepeatCancel(Unit *target);
void SendExplorationExperience(uint32 Area, uint32 Experience);
-
void SendDungeonDifficulty(bool IsInGroup);
void ResetInstances(uint8 method);
void SendResetInstanceSuccess(uint32 MapId);
void SendResetInstanceFailed(uint32 reason, uint32 MapId);
void SendResetFailedNotify(uint32 mapid);
-
bool SetPosition(const Position &pos, bool teleport = false) { return SetPosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
void UpdateUnderwaterState( Map * m, float x, float y, float z );
-
void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);// overwrite Object::SendMessageToSetInRange
void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
-
void SendTeleportAckMsg();
-
static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
-
Corpse *GetCorpse() const;
void SpawnCorpseBones();
void CreateCorpse();
@@ -1755,7 +1510,6 @@ class MANGOS_DLL_SPEC Player : public Unit
void ResurrectPlayer(float restore_percent, bool applySickness = false);
void BuildPlayerRepop();
void RepopAtGraveyard();
-
void DurabilityLossAll(double percent, bool inventory);
void DurabilityLoss(Item* item, double percent);
void DurabilityPointsLossAll(int32 points, bool inventory);
@@ -1763,7 +1517,6 @@ class MANGOS_DLL_SPEC Player : public Unit
void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
-
void UpdateMirrorTimers();
void StopMirrorTimers()
{
@@ -1771,19 +1524,15 @@ class MANGOS_DLL_SPEC Player : public Unit
StopMirrorTimer(BREATH_TIMER);
StopMirrorTimer(FIRE_TIMER);
}
-
void SetMovement(PlayerMovementType pType);
-
void JoinedChannel(Channel *c);
void LeftChannel(Channel *c);
void CleanupChannels();
void UpdateLocalChannels( uint32 newZone );
void LeaveLFGChannel();
-
void UpdateDefense();
void UpdateWeaponSkill (WeaponAttackType attType);
void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
-
void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
uint16 GetPureMaxSkillValue(uint32 skill) const; // max
@@ -1794,7 +1543,6 @@ class MANGOS_DLL_SPEC Player : public Unit
int16 GetSkillTempBonusValue(uint32 skill) const;
bool HasSkill(uint32 skill) const;
void learnSkillRewardedSpells(uint32 id, uint32 value);
-
WorldLocation& GetTeleportDest() { return m_teleport_dest; }
bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
@@ -1802,32 +1550,25 @@ class MANGOS_DLL_SPEC Player : public Unit
void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
void ProcessDelayedOperations();
-
void CheckExploreSystem(void);
-
static uint32 TeamForRace(uint8 race);
uint32 GetTeam() const { return m_team; }
TeamId GetTeamId() const { return m_team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
static uint32 getFactionForRace(uint8 race);
void setFactionForRace(uint8 race);
-
void InitDisplayIds();
-
bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
bool RewardPlayerAndGroupAtKill(Unit* pVictim);
void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
bool isHonorOrXPTarget(Unit* pVictim);
-
ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
ReputationRank GetReputationRank(uint32 faction_id) const;
void RewardReputation(Unit *pVictim, float rate);
void RewardReputation(Quest const *pQuest);
-
void UpdateSkillsForLevel();
void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
-
/*********************************************************/
/*** PVP SYSTEM ***/
/*********************************************************/
@@ -1839,20 +1580,15 @@ class MANGOS_DLL_SPEC Player : public Unit
void ModifyHonorPoints( int32 value );
void ModifyArenaPoints( int32 value );
uint32 GetMaxPersonalArenaRatingRequirement();
-
//End of PvP System
-
inline SpellCooldowns GetSpellCooldowns() const { return m_spellCooldowns; }
-
void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
uint16 GetDrunkValue() const { return m_drunk; }
static DrunkenState GetDrunkenstateByValue(uint16 value);
-
uint32 GetDeathTimer() const { return m_deathTimer; }
uint32 GetCorpseReclaimDelay(bool pvp) const;
void UpdateCorpseReclaimDelay();
void SendCorpseReclaimDelay(bool load = false);
-
uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
bool CanParry() const { return m_canParry; }
void SetCanParry(bool value);
@@ -1861,7 +1597,6 @@ class MANGOS_DLL_SPEC Player : public Unit
bool CanTitanGrip() const { return m_canTitanGrip ; }
void SetCanTitanGrip(bool value) { m_canTitanGrip = value; }
bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
-
void SetRegularAttackTime();
void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
@@ -1870,11 +1605,9 @@ class MANGOS_DLL_SPEC Player : public Unit
float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
void _ApplyAllStatBonuses();
void _RemoveAllStatBonuses();
-
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply);
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply);
-
void _ApplyItemMods(Item *item,uint8 slot,bool apply);
void _RemoveAllItemMods();
void _ApplyAllItemMods();
@@ -1885,45 +1618,35 @@ class MANGOS_DLL_SPEC Player : public Unit
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
void CorrectMetaGemEnchants(uint8 slot, bool apply);
void InitDataForForm(bool reapplyMods = false);
-
void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
void UpdateEquipSpellsAtFormChange();
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemPrototype const * proto);
-
void SendEquipmentSetList();
void SetEquipmentSet(uint32 index, EquipmentSet eqset);
void DeleteEquipmentSet(uint64 setGuid);
-
void SendInitWorldStates(uint32 zone, uint32 area);
void SendUpdateWorldState(uint32 Field, uint32 Value);
void SendDirectMessage(WorldPacket *data);
-
void SendAurasForTarget(Unit *target);
-
PlayerMenu* PlayerTalkClass;
std::vector<ItemSetEffect *> ItemSetEff;
-
void SendLoot(uint64 guid, LootType loot_type);
void SendLootRelease( uint64 guid );
void SendNotifyLootItemRemoved(uint8 lootSlot);
void SendNotifyLootMoneyRemoved();
-
/*********************************************************/
/*** BATTLEGROUND SYSTEM ***/
/*********************************************************/
-
bool InBattleGround() const { return m_bgData.bgInstanceID != 0; }
bool InArena() const;
uint32 GetBattleGroundId() const { return m_bgData.bgInstanceID; }
BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; }
BattleGround* GetBattleGround() const;
-
BGQueueIdBasedOnLevel GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const;
-
bool InBattleGroundQueue() const
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
@@ -1931,7 +1654,6 @@ class MANGOS_DLL_SPEC Player : public Unit
return true;
return false;
}
-
BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
{
@@ -1951,7 +1673,6 @@ class MANGOS_DLL_SPEC Player : public Unit
{
return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
}
-
void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId)
{
m_bgData.bgInstanceID = val;
@@ -2004,53 +1725,41 @@ class MANGOS_DLL_SPEC Player : public Unit
}
WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgData.joinPos; }
void SetBattleGroundEntryPoint();
-
void SetBGTeam(uint32 team) { m_bgData.bgTeam = team; }
uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); }
-
void LeaveBattleground(bool teleportToEntryPoint = true);
bool CanJoinToBattleground() const;
bool CanReportAfkDueToLimit();
void ReportedAfkBy(Player* reporter);
void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
-
bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
bool isTotalImmunity();
bool CanUseBattleGroundObject();
bool isTotalImmune();
bool CanCaptureTowerPoint();
-
/*********************************************************/
/*** OUTDOOR PVP SYSTEM ***/
/*********************************************************/
-
OutdoorPvP * GetOutdoorPvP() const;
// returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
bool IsOutdoorPvPActive();
-
/*********************************************************/
/*** REST SYSTEM ***/
/*********************************************************/
-
bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; }
uint32 GetXPRestBonus(uint32 xp);
uint32 GetRestTime() const { return m_restTime;};
void SetRestTime(uint32 v) { m_restTime = v;};
-
/*********************************************************/
/*** ENVIROMENTAL SYSTEM ***/
/*********************************************************/
-
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
-
/*********************************************************/
/*** FLOOD FILTER SYSTEM ***/
/*********************************************************/
-
void UpdateSpeakTime();
bool CanSpeak() const;
void ChangeSpeakTime(int utime);
-
/*********************************************************/
/*** VARIOUS SYSTEMS ***/
/*********************************************************/
@@ -2063,11 +1772,8 @@ class MANGOS_DLL_SPEC Player : public Unit
m_lastFallZ = z;
}
void HandleFall(MovementInfo const& movementInfo);
-
bool IsKnowHowFlyIn(uint32 mapid, uint32 zone) const;
-
void SetClientControl(Unit* target, uint8 allowMove);
-
void SetMover(Unit* target)
{
m_mover->m_movedPlayer = NULL;
@@ -2079,10 +1785,8 @@ class MANGOS_DLL_SPEC Player : public Unit
WorldObject* GetViewpoint() const;
void StopCastingCharm();
void StopCastingBindSight();
-
uint32 GetSaveTimer() const { return m_nextSave; }
void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
-
// Recall position
uint32 m_recallMap;
float m_recallX;
@@ -2090,61 +1794,44 @@ class MANGOS_DLL_SPEC Player : public Unit
float m_recallZ;
float m_recallO;
void SaveRecallPosition();
-
// Homebind coordinates
uint32 m_homebindMapId;
uint16 m_homebindZoneId;
float m_homebindX;
float m_homebindY;
float m_homebindZ;
-
WorldLocation GetStartPosition() const;
-
// currently visible objects at player client
typedef std::set<uint64> ClientGUIDs;
ClientGUIDs m_clientGUIDs;
-
bool HaveAtClient(WorldObject const* u) const { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
-
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool IsVisibleInGridForPlayer(Player const* pl) const;
bool IsVisibleGloballyFor(Player* pl) const;
-
void UpdateVisibilityOf(WorldObject* target);
void SendInitialVisiblePackets(Unit* target);
-
template<class T>
void UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
-
// Stealth detection system
void HandleStealthedUnitsDetection();
-
uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
-
bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
-
LookingForGroup m_lookingForGroup;
-
// Temporarily removed pet cache
uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
void UnsummonPetTemporaryIfAny();
void ResummonPetTemporaryUnSummonedIfAny();
bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
-
void SendCinematicStart(uint32 CinematicSequenceId);
void SendMovieStart(uint32 MovieId);
-
/*********************************************************/
/*** INSTANCE SYSTEM ***/
/*********************************************************/
-
typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
-
void UpdateHomebindTime(uint32 time);
-
uint32 m_HomebindTimer;
bool m_InstanceValid;
// permanent binds and solo binds by difficulty
@@ -2159,15 +1846,12 @@ class MANGOS_DLL_SPEC Player : public Unit
void SendSavedInstances();
static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false);
-
// last used pet number (for BG's)
uint32 GetLastPetNumber() const { return m_lastpetnumber; }
void SetLastPetNumber(uint32 petnumber) { m_lastpetnumber = petnumber; }
-
/*********************************************************/
/*** GROUP SYSTEM ***/
/*********************************************************/
-
Group * GetGroupInvite() { return m_groupInvite; }
void SetGroupInvite(Group *group) { m_groupInvite = group; }
Group * GetGroup() { return m_group.getTarget(); }
@@ -2188,16 +1872,12 @@ class MANGOS_DLL_SPEC Player : public Unit
GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
void SetOriginalGroup(Group *group, int8 subgroup = -1);
-
GridReference<Player> &GetGridRef() { return m_gridRef; }
MapReference &GetMapRef() { return m_mapRef; }
-
// Set map to player and add reference
void SetMap(Map * map);
void ResetMap();
-
bool isAllowedToLoot(Creature* creature);
-
DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
uint8 GetRunesState() const { return m_runes->runeState; }
RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
@@ -2213,18 +1893,14 @@ class MANGOS_DLL_SPEC Player : public Unit
void ResyncRunes(uint8 count);
void AddRunePower(uint8 index);
void InitRunes();
-
AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0);
void CompletedAchievement(AchievementEntry const* entry);
-
bool HasTitle(uint32 bitIndex);
bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
void SetTitle(CharTitlesEntry const* title, bool lost = false);
-
//bool isActiveObject() const { return true; }
bool canSeeSpellClickOn(Creature const* creature) const;
-
uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
Spell * m_spellModTakingSpell;
@@ -2233,11 +1909,9 @@ Spell * m_spellModTakingSpell;
uint32 m_regenTimerCount;
float m_powerFraction[MAX_POWERS];
uint32 m_contestedPvPTimer;
-
/*********************************************************/
/*** BATTLEGROUND SYSTEM ***/
/*********************************************************/
-
/*
this is an array of BG queues (BgTypeIDs) in which is player
*/
@@ -2246,24 +1920,18 @@ Spell * m_spellModTakingSpell;
BattleGroundQueueTypeId bgQueueTypeId;
uint32 invitedToInstance;
};
-
BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
BGData m_bgData;
-
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
-
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
std::set<uint32> m_timedquests;
-
uint64 m_divider;
uint32 m_ingametime;
-
/*********************************************************/
/*** LOAD SYSTEM ***/
/*********************************************************/
-
void _LoadActions(QueryResult *result, bool startup);
void _LoadAuras(QueryResult *result, uint32 timediff);
void _LoadGlyphAuras();
@@ -2285,11 +1953,9 @@ Spell * m_spellModTakingSpell;
void _LoadBGData(QueryResult* result);
void _LoadGlyphs(QueryResult *result);
void _LoadTalents(QueryResult *result);
-
/*********************************************************/
/*** SAVE SYSTEM ***/
/*********************************************************/
-
void _SaveActions();
void _SaveAuras();
void _SaveInventory();
@@ -2301,10 +1967,8 @@ Spell * m_spellModTakingSpell;
void _SaveBGData();
void _SaveGlyphs();
void _SaveTalents();
-
void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
-
/*********************************************************/
/*** ENVIRONMENTAL SYSTEM ***/
/*********************************************************/
@@ -2313,100 +1977,71 @@ Spell * m_spellModTakingSpell;
void StopMirrorTimer(MirrorTimerType Type);
void HandleDrowning(uint32 time_diff);
int32 getMaxTimer(MirrorTimerType timer);
-
/*********************************************************/
/*** HONOR SYSTEM ***/
/*********************************************************/
time_t m_lastHonorUpdateTime;
-
void outDebugValues() const;
uint64 m_lootGuid;
-
uint32 m_team;
uint32 m_nextSave;
time_t m_speakTime;
uint32 m_speakCount;
uint32 m_dungeonDifficulty;
-
uint32 m_atLoginFlags;
-
Item* m_items[PLAYER_SLOTS_COUNT];
uint32 m_currentBuybackSlot;
-
std::vector<Item*> m_itemUpdateQueue;
bool m_itemUpdateQueueBlocked;
-
uint32 m_ExtraFlags;
uint64 m_curSelection;
-
uint64 m_comboTarget;
int8 m_comboPoints;
-
QuestStatusMap mQuestStatus;
-
uint32 m_GuildIdInvited;
uint32 m_ArenaTeamIdInvited;
-
PlayerMails m_mail;
PlayerSpellMap m_spells;
PlayerTalentMap *m_talents[MAX_TALENT_SPECS];
uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
-
uint32 m_activeSpec;
uint32 m_specsCount;
-
uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX];
-
ActionButtonList m_actionButtons;
-
float m_auraBaseMod[BASEMOD_END][MOD_END];
int16 m_baseRatingValue[MAX_COMBAT_RATING];
uint16 m_baseSpellPower;
uint16 m_baseFeralAP;
uint16 m_baseManaRegen;
-
SpellModList m_spellMods[MAX_SPELLMOD];
uint32 m_pad;
// Spell * m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
-
EnchantDurationList m_enchantDuration;
ItemDurationList m_itemDuration;
-
uint64 m_resurrectGUID;
uint32 m_resurrectMap;
float m_resurrectX, m_resurrectY, m_resurrectZ;
uint32 m_resurrectHealth, m_resurrectMana;
-
WorldSession *m_session;
-
typedef std::list<Channel*> JoinedChannelsList;
JoinedChannelsList m_channels;
-
int m_cinematic;
-
Player *pTrader;
bool acceptTrade;
uint16 tradeItems[TRADE_SLOT_COUNT];
uint32 tradeGold;
-
time_t m_nextThinkTime;
-
bool m_DailyQuestChanged;
time_t m_lastDailyQuestTime;
-
uint32 m_drunkTimer;
uint16 m_drunk;
uint32 m_weaponChangeTimer;
-
uint32 m_zoneUpdateId;
uint32 m_zoneUpdateTimer;
uint32 m_areaUpdateId;
-
uint32 m_deathTimer;
time_t m_deathExpireTime;
-
uint32 m_restTime;
-
uint32 m_WeaponProficiency;
uint32 m_ArmorProficiency;
bool m_canParry;
@@ -2414,7 +2049,6 @@ Spell * m_spellModTakingSpell;
bool m_canTitanGrip;
uint8 m_swingErrorMsg;
float m_ammoDPS;
-
////////////////////Rest System/////////////////////
int time_inn_enter;
uint32 inn_pos_mapid;
@@ -2424,32 +2058,26 @@ Spell * m_spellModTakingSpell;
float m_rest_bonus;
RestType rest_type;
////////////////////Rest System/////////////////////
-
uint32 m_resetTalentsCost;
time_t m_resetTalentsTime;
uint32 m_usedTalentCount;
uint32 m_questRewardTalentCount;
-
// Social
PlayerSocial *m_social;
-
// Groups
GroupReference m_group;
GroupReference m_originalGroup;
Group *m_groupInvite;
uint32 m_groupUpdateMask;
uint64 m_auraRaidUpdateMask;
-
// last used pet number (for BG's)
uint32 m_lastpetnumber;
-
// Player summoning
time_t m_summon_expire;
uint32 m_summon_mapid;
float m_summon_x;
float m_summon_y;
float m_summon_z;
-
DeclinedName *m_declinedname;
Runes *m_runes;
EquipmentSets m_EquipmentSets;
@@ -2459,63 +2087,47 @@ Spell * m_spellModTakingSpell;
uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
-
void UpdateKnownCurrencies(uint32 itemId, bool apply);
int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
-
bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
-
void ScheduleDelayedOperation(uint32 operation)
{
if(operation < DELAYED_END)
m_DelayedOperations |= operation;
}
-
GridReference<Player> m_gridRef;
MapReference m_mapRef;
-
void UpdateCharmedAI();
UnitAI *i_AI;
-
uint32 m_lastFallTime;
float m_lastFallZ;
-
int32 m_MirrorTimer[MAX_TIMERS];
uint8 m_MirrorTimerFlags;
uint8 m_MirrorTimerFlagsLast;
bool m_isInWater;
-
// Current teleport data
WorldLocation m_teleport_dest;
uint32 m_teleport_options;
bool mSemaphoreTeleport_Near;
bool mSemaphoreTeleport_Far;
-
uint32 m_DelayedOperations;
bool m_bCanDelayTeleport;
bool m_bHasDelayedTeleport;
-
uint32 m_DetectInvTimer;
-
// Temporary removed pet cache
uint32 m_temporaryUnsummonedPetNumber;
uint32 m_oldpetspell;
-
AchievementMgr m_achievementMgr;
ReputationMgr m_reputationMgr;
-
SpellCooldowns m_spellCooldowns;
-
uint32 m_ChampioningFaction;
};
-
void AddItemsSetItem(Player*player,Item *item);
void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
-
// "the bodies of template functions must be made available in a header file"
template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell)
{
@@ -2523,19 +2135,15 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
if (!spellInfo) return 0;
int32 totalpct = 0;
int32 totalflat = 0;
-
// Drop charges for triggering spells instead of triggered ones
if (m_spellModTakingSpell)
spell = m_spellModTakingSpell;
-
for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
{
SpellModifier *mod = *itr;
-
// Charges can be set only for mods with auras
if (!mod->ownerAura)
assert(mod->charges==0);
-
if(!IsAffectedBySpellmod(spellInfo,mod,spell))
continue;
if (mod->type == SPELLMOD_FLAT)
@@ -2545,17 +2153,13 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
// skip percent mods for null basevalue (most important for spell mods with charges )
if(basevalue == T(0))
continue;
-
// special case (skip >10sec spell casts for instant cast setting)
if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
continue;
-
totalpct += mod->value;
}
-
DropModCharge(mod, spell);
}
-
float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
basevalue = T((float)basevalue + diff);
return T(diff);