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-rw-r--r--src/game/Player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 186d0b5692c..b3867d84878 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1114,8 +1114,8 @@ class TRINITY_DLL_SPEC Player : public Unit
Item* EquipItem( uint16 pos, Item *pItem, bool update );
void AutoUnequipOffhandIfNeed();
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
- void AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store);
- void AutoStoreLootItem(uint32 loot_id, LootStore const& store) { AutoStoreLootItem(NULL_BAG,NULL_SLOT,loot_id,store); }
+ void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
+ void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;