diff options
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 27 |
1 files changed, 11 insertions, 16 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 1a218879aa6..6d94ae4ad83 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -208,7 +208,7 @@ struct PlayerClassInfo struct PlayerLevelInfo { - PlayerLevelInfo() { for(uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; } + PlayerLevelInfo() { for (uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; } uint8 stats[MAX_STATS]; }; @@ -316,7 +316,7 @@ struct Runes struct EnchantDuration { EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {}; - EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), + EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration){ assert(item); }; Item * item; @@ -366,7 +366,7 @@ struct LookingForGroup bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); } bool HaveInSlot(uint32 _entry, uint32 _type) const { - for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) if(slots[i].Is(_entry, _type)) return true; return false; @@ -374,7 +374,7 @@ struct LookingForGroup bool canAutoJoin() const { - for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) if(slots[i].canAutoJoin()) return true; return false; @@ -382,7 +382,7 @@ struct LookingForGroup bool Empty() const { - for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) if(!slots[i].Empty()) return false; return more.Empty(); @@ -520,8 +520,6 @@ enum ActivateTaxiReplies ERR_TAXINOTSTANDING = 12 }; - - enum MirrorTimerType { FATIGUE_TIMER = 0, @@ -671,7 +669,7 @@ struct EquipmentSet { EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW) { - for(uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) + for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) Items[i] = 0; } @@ -904,7 +902,6 @@ struct BGData BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0), bgTeam(0), mountSpell(0) { ClearTaxiPath(); } - uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID, /// when player is teleported to BG - (it is battleground's GUID) BattleGroundTypeId bgTypeID; @@ -915,7 +912,6 @@ struct BGData uint32 bgTeam; ///< What side the player will be added to - uint32 mountSpell; uint32 taxiPath[2]; @@ -1497,9 +1493,9 @@ class MANGOS_DLL_SPEC Player : public Unit void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); } uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); } void SetGlyph(uint8 slot, uint32 glyph) - { + { m_Glyphs[m_activeSpec][slot] = glyph; - SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); + SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); } uint32 GetGlyph(uint8 slot) { return m_Glyphs[m_activeSpec][slot]; } @@ -1583,7 +1579,7 @@ class MANGOS_DLL_SPEC Player : public Unit void SetPvP(bool state) { Unit::SetPvP(state); - for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) (*itr)->SetPvP(state); } void UpdatePvP(bool state, bool override=false); @@ -1870,7 +1866,7 @@ class MANGOS_DLL_SPEC Player : public Unit float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; } void _ApplyAllStatBonuses(); void _RemoveAllStatBonuses(); - + void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply); void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply); void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply); @@ -1921,7 +1917,6 @@ class MANGOS_DLL_SPEC Player : public Unit BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; } BattleGround* GetBattleGround() const; - BGQueueIdBasedOnLevel GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const; bool InBattleGroundQueue() const @@ -2253,7 +2248,7 @@ Spell * m_spellModTakingSpell; /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ - + //We allow only one timed quest active at the same time. Below can then be simple value instead of set. std::set<uint32> m_timedquests; |