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-rw-r--r--src/game/Player.h111
1 files changed, 24 insertions, 87 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 3649b04d4ca..acaa1af8c89 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -560,7 +560,9 @@ enum PlayerSlots
PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
};
-enum EquipmentSlots
+#define INVENTORY_SLOT_BAG_0 255
+
+enum EquipmentSlots // 19 slots
{
EQUIPMENT_SLOT_START = 0,
EQUIPMENT_SLOT_HEAD = 0,
@@ -585,121 +587,59 @@ enum EquipmentSlots
EQUIPMENT_SLOT_END = 19
};
-enum InventorySlots
+enum InventorySlots // 4 slots
{
- INVENTORY_SLOT_BAG_0 = 255,
INVENTORY_SLOT_BAG_START = 19,
- INVENTORY_SLOT_BAG_1 = 19,
- INVENTORY_SLOT_BAG_2 = 20,
- INVENTORY_SLOT_BAG_3 = 21,
- INVENTORY_SLOT_BAG_4 = 22,
- INVENTORY_SLOT_BAG_END = 23,
+ INVENTORY_SLOT_BAG_END = 23
+};
+enum InventoryPackSlots // 16 slots
+{
INVENTORY_SLOT_ITEM_START = 23,
- INVENTORY_SLOT_ITEM_1 = 23,
- INVENTORY_SLOT_ITEM_2 = 24,
- INVENTORY_SLOT_ITEM_3 = 25,
- INVENTORY_SLOT_ITEM_4 = 26,
- INVENTORY_SLOT_ITEM_5 = 27,
- INVENTORY_SLOT_ITEM_6 = 28,
- INVENTORY_SLOT_ITEM_7 = 29,
- INVENTORY_SLOT_ITEM_8 = 30,
- INVENTORY_SLOT_ITEM_9 = 31,
- INVENTORY_SLOT_ITEM_10 = 32,
- INVENTORY_SLOT_ITEM_11 = 33,
- INVENTORY_SLOT_ITEM_12 = 34,
- INVENTORY_SLOT_ITEM_13 = 35,
- INVENTORY_SLOT_ITEM_14 = 36,
- INVENTORY_SLOT_ITEM_15 = 37,
- INVENTORY_SLOT_ITEM_16 = 38,
INVENTORY_SLOT_ITEM_END = 39
};
-enum BankSlots
+enum BankItemSlots // 28 slots
{
BANK_SLOT_ITEM_START = 39,
- BANK_SLOT_ITEM_1 = 39,
- BANK_SLOT_ITEM_2 = 40,
- BANK_SLOT_ITEM_3 = 41,
- BANK_SLOT_ITEM_4 = 42,
- BANK_SLOT_ITEM_5 = 43,
- BANK_SLOT_ITEM_6 = 44,
- BANK_SLOT_ITEM_7 = 45,
- BANK_SLOT_ITEM_8 = 46,
- BANK_SLOT_ITEM_9 = 47,
- BANK_SLOT_ITEM_10 = 48,
- BANK_SLOT_ITEM_11 = 49,
- BANK_SLOT_ITEM_12 = 50,
- BANK_SLOT_ITEM_13 = 51,
- BANK_SLOT_ITEM_14 = 52,
- BANK_SLOT_ITEM_15 = 53,
- BANK_SLOT_ITEM_16 = 54,
- BANK_SLOT_ITEM_17 = 55,
- BANK_SLOT_ITEM_18 = 56,
- BANK_SLOT_ITEM_19 = 57,
- BANK_SLOT_ITEM_20 = 58,
- BANK_SLOT_ITEM_21 = 59,
- BANK_SLOT_ITEM_22 = 60,
- BANK_SLOT_ITEM_23 = 61,
- BANK_SLOT_ITEM_24 = 62,
- BANK_SLOT_ITEM_25 = 63,
- BANK_SLOT_ITEM_26 = 64,
- BANK_SLOT_ITEM_27 = 65,
- BANK_SLOT_ITEM_28 = 66,
- BANK_SLOT_ITEM_END = 67,
+ BANK_SLOT_ITEM_END = 67
+};
+enum BankBagSlots // 7 slots
+{
BANK_SLOT_BAG_START = 67,
- BANK_SLOT_BAG_1 = 67,
- BANK_SLOT_BAG_2 = 68,
- BANK_SLOT_BAG_3 = 69,
- BANK_SLOT_BAG_4 = 70,
- BANK_SLOT_BAG_5 = 71,
- BANK_SLOT_BAG_6 = 72,
- BANK_SLOT_BAG_7 = 73,
BANK_SLOT_BAG_END = 74
};
-enum BuyBackSlots
+enum BuyBackSlots // 12 slots
{
// stored in m_buybackitems
BUYBACK_SLOT_START = 74,
- BUYBACK_SLOT_1 = 74,
- BUYBACK_SLOT_2 = 75,
- BUYBACK_SLOT_3 = 76,
- BUYBACK_SLOT_4 = 77,
- BUYBACK_SLOT_5 = 78,
- BUYBACK_SLOT_6 = 79,
- BUYBACK_SLOT_7 = 80,
- BUYBACK_SLOT_8 = 81,
- BUYBACK_SLOT_9 = 82,
- BUYBACK_SLOT_10 = 83,
- BUYBACK_SLOT_11 = 84,
- BUYBACK_SLOT_12 = 85,
BUYBACK_SLOT_END = 86
};
-enum KeyRingSlots
+enum KeyRingSlots // 32 slots
{
KEYRING_SLOT_START = 86,
KEYRING_SLOT_END = 118
};
-enum VanityPetSlots
+enum VanityPetSlots // 18 slots
{
VANITYPET_SLOT_START = 118, // not use, vanity pets stored as spells
- VANITYPET_SLOT_END = 136 // not alloed any content in.
+ VANITYPET_SLOT_END = 136 // not allowed any content in.
};
-enum CurrencyTokenSlots
+enum CurrencyTokenSlots // 32 slots
{
CURRENCYTOKEN_SLOT_START = 136,
CURRENCYTOKEN_SLOT_END = 168
};
-enum QuestBagSlots
+enum QuestBagSlots // 32 slots
{
- QUESTBAG_SLOT_START = 168,
- QUESTBAG_SLOT_END = 200
+ QUESTBAG_SLOT_START = 168, // not use
+ QUESTBAG_SLOT_END = 200 // not allowed any content in.
};
struct ItemPosCount
@@ -768,11 +708,6 @@ struct MovementInfo
x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
t_guid = 0;
}
-
- void SetMovementFlags(uint32 _flags)
- {
- flags = _flags;
- }
};
// flags that use in movement check for example at spell casting
@@ -850,7 +785,6 @@ enum PlayerLoginQueryIndex
MAX_PLAYER_LOGIN_QUERY = 21
};
-
// Player summoning auto-decline time (in secs)
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
@@ -1472,6 +1406,9 @@ class TRINITY_DLL_SPEC Player : public Unit
uint32 resetTalentsCost() const;
void InitTalentForLevel();
+ void LearnTalent(uint32 talentId, uint32 talentRank);
+ void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
+
uint32 CalculateTalentsPoints() const;
void InitGlyphsForLevel();