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-rw-r--r--src/game/Player.h33
1 files changed, 18 insertions, 15 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 4b92f8316d0..87f0ad11ae8 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _PLAYER_H
@@ -33,6 +33,7 @@
#include "Bag.h"
#include "WorldSession.h"
#include "Pet.h"
+#include "MapReference.h"
#include "Util.h" // for Tokens typedef
#include<string>
@@ -779,7 +780,7 @@ enum TeleportToOptions
};
/// Type of environmental damages
-enum EnvironmentalDamageType
+enum EnviromentalDamage
{
DAMAGE_EXHAUSTED = 0,
DAMAGE_DROWNING = 1,
@@ -1124,7 +1125,7 @@ class TRINITY_DLL_SPEC Player : public Unit
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
- bool IsUseEquippedWeapon( bool mainhand ) const
+ bool IsUseEquipedWeapon( bool mainhand ) const
{
// disarm applied only to mainhand weapon
return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
@@ -1306,7 +1307,7 @@ class TRINITY_DLL_SPEC Player : public Unit
if(d < 0)
SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
else
- SetMoney (GetMoney() < MAX_MONEY_AMOUNT - d ? GetMoney() + d : MAX_MONEY_AMOUNT);
+ SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
// "At Gold Limit"
if(GetMoney() >= MAX_MONEY_AMOUNT)
@@ -1428,7 +1429,6 @@ class TRINITY_DLL_SPEC Player : public Unit
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
PlayerSpellMap & GetSpellMap() { return m_spells; }
- ActionButtonList const& GetActionButtonList() const { return m_actionButtons; }
void AddSpellMod(SpellModifier* mod, bool apply);
int32 GetTotalFlatMods(uint32 spellId, SpellModOp op);
@@ -1518,8 +1518,8 @@ class TRINITY_DLL_SPEC Player : public Unit
void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
void SendUpdateToOutOfRangeGroupMembers();
- void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); Player::SetUInt32ValueInDB(PLAYER_GUILDID, GuildId, this->GetGUID()); }
- void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, rankId, this->GetGUID()); }
+ void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); Player::SetUInt32ValueInDB(PLAYER_GUILDID, GuildId, GetGUID()); }
+ void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, rankId, GetGUID()); }
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
static uint32 GetGuildIdFromDB(uint64 guid);
@@ -1532,7 +1532,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
{
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId);
- SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId, this->GetGUID());
+ SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId, GetGUID());
}
uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); }
static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
@@ -1608,7 +1608,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendDelayResponse(const uint32);
void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
- //Low Level Packets
+ //Low Level Packets
void PlaySound(uint32 Sound, bool OnlySelf);
//notifiers
void SendAttackSwingCantAttack();
@@ -1640,7 +1640,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void CreateCorpse();
void KillPlayer();
uint32 GetResurrectionSpellId();
- void ResurrectPlayer(float restore_percent, bool updateToWorld = true, bool applySickness = false);
+ void ResurrectPlayer(float restore_percent, bool applySickness = false);
void BuildPlayerRepop();
void RepopAtGraveyard();
@@ -1762,14 +1762,14 @@ class TRINITY_DLL_SPEC Player : public Unit
void SetRegularAttackTime();
void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
- void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply, bool affectStats = true);
+ void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
float GetTotalBaseModValue(BaseModGroup modGroup) const;
float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
void _ApplyAllStatBonuses();
void _RemoveAllStatBonuses();
- void _ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply);
+ void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
@@ -1934,10 +1934,10 @@ class TRINITY_DLL_SPEC Player : public Unit
void SetRestTime(uint32 v) { m_restTime = v;};
/*********************************************************/
- /*** ENVIRONMENTAL SYSTEM ***/
+ /*** ENVIROMENTAL SYSTEM ***/
/*********************************************************/
- void EnvironmentalDamage(uint64 guid, EnvironmentalDamageType type, uint32 damage);
+ void EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage);
/*********************************************************/
/*** FLOOD FILTER SYSTEM ***/
@@ -2062,6 +2062,8 @@ class TRINITY_DLL_SPEC Player : public Unit
Player* GetNextRandomRaidMember(float radius);
GridReference<Player> &GetGridRef() { return m_gridRef; }
+ MapReference &GetMapRef() { return m_mapRef; }
+
bool isAllowedToLoot(Creature* creature);
WorldLocation& GetTeleportDest() { return m_teleport_dest; }
@@ -2307,6 +2309,7 @@ class TRINITY_DLL_SPEC Player : public Unit
Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
GridReference<Player> m_gridRef;
+ MapReference m_mapRef;
};
void AddItemsSetItem(Player*player,Item *item);