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Diffstat (limited to 'src/game/PoolHandler.cpp')
-rw-r--r--src/game/PoolHandler.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp
index 0ad727bfdd0..af6d8691a5f 100644
--- a/src/game/PoolHandler.cpp
+++ b/src/game/PoolHandler.cpp
@@ -425,12 +425,12 @@ void PoolHandler::LoadFromDB()
} while (result->NextRow());
sLog.outString();
- sLog.outString( ">> Loaded %u objects pools", count );
+ sLog.outString(">> Loaded %u objects pools", count);
// Creatures
sLog.outString();
- sLog.outString( "Loading Creatures Pooling Data..." );
+ sLog.outString("Loading Creatures Pooling Data...");
mPoolCreatureGroups.resize(max_pool_id + 1);
mCreatureSearchMap.clear();
@@ -444,7 +444,7 @@ void PoolHandler::LoadFromDB()
bar2.step();
sLog.outString();
- sLog.outString(">> Loaded %u creatures in pools", count );
+ sLog.outString(">> Loaded %u creatures in pools", count);
}
else
{
@@ -463,7 +463,7 @@ void PoolHandler::LoadFromDB()
CreatureData const* data = objmgr.GetCreatureData(guid);
if (!data)
{
- sLog.outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id );
+ sLog.outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
continue;
}
if (pool_id > max_pool_id)
@@ -488,12 +488,12 @@ void PoolHandler::LoadFromDB()
} while (result->NextRow());
sLog.outString();
- sLog.outString( ">> Loaded %u creatures in pools", count );
+ sLog.outString(">> Loaded %u creatures in pools", count);
}
// Gameobjects
- sLog.outString( "Loading Gameobject Pooling Data..." );
+ sLog.outString("Loading Gameobject Pooling Data...");
mPoolGameobjectGroups.resize(max_pool_id + 1);
mGameobjectSearchMap.clear();
@@ -507,7 +507,7 @@ void PoolHandler::LoadFromDB()
bar2.step();
sLog.outString();
- sLog.outString(">> Loaded %u gameobject in pools", count );
+ sLog.outString(">> Loaded %u gameobject in pools", count);
}
else
{
@@ -526,7 +526,7 @@ void PoolHandler::LoadFromDB()
GameObjectData const* data = objmgr.GetGOData(guid);
if (!data)
{
- sLog.outErrorDb("`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id );
+ sLog.outErrorDb("`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
continue;
}
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(data->id);
@@ -534,7 +534,7 @@ void PoolHandler::LoadFromDB()
goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
{
- sLog.outErrorDb("`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id );
+ sLog.outErrorDb("`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id);
continue;
}
if (pool_id > max_pool_id)
@@ -558,14 +558,14 @@ void PoolHandler::LoadFromDB()
SearchPair p(guid, pool_id);
mGameobjectSearchMap.insert(p);
- } while ( result->NextRow() );
+ } while (result->NextRow());
sLog.outString();
- sLog.outString( ">> Loaded %u gameobject in pools", count );
+ sLog.outString(">> Loaded %u gameobject in pools", count);
}
// Pool of pools
- sLog.outString( "Loading Mother Pooling Data..." );
+ sLog.outString("Loading Mother Pooling Data...");
mPoolPoolGroups.resize(max_pool_id + 1);
// 1 2 3
@@ -578,12 +578,12 @@ void PoolHandler::LoadFromDB()
bar2.step();
sLog.outString();
- sLog.outString(">> Loaded %u pools in pools", count );
+ sLog.outString(">> Loaded %u pools in pools", count);
}
else
{
- barGoLink bar2( result->GetRowCount() );
+ barGoLink bar2(result->GetRowCount());
do
{
Field *fields = result->Fetch();
@@ -625,7 +625,7 @@ void PoolHandler::LoadFromDB()
SearchPair p(child_pool_id, mother_pool_id);
mPoolSearchMap.insert(p);
- } while ( result->NextRow() );
+ } while (result->NextRow());
// Now check for circular reference
for (uint16 i=0; i<max_pool_id; ++i)
@@ -652,7 +652,7 @@ void PoolHandler::LoadFromDB()
}
sLog.outString();
- sLog.outString( ">> Loaded %u pools in mother pools", count );
+ sLog.outString(">> Loaded %u pools in mother pools", count);
}
}
@@ -707,7 +707,7 @@ void PoolHandler::SpawnPool<Pool>(uint16 pool_id, uint32 sub_pool_id)
mPoolPoolGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, sub_pool_id);
}
-void PoolHandler::SpawnPool( uint16 pool_id )
+void PoolHandler::SpawnPool(uint16 pool_id)
{
SpawnPool<Pool>(pool_id, 0);
SpawnPool<GameObject>(pool_id, 0);