diff options
Diffstat (limited to 'src/game/PoolHandler.cpp')
-rw-r--r-- | src/game/PoolHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp index 6a148b58d66..6a63102ccce 100644 --- a/src/game/PoolHandler.cpp +++ b/src/game/PoolHandler.cpp @@ -255,7 +255,7 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri int count = limit - spawns.GetSpawnedObjects(poolId); // If triggered from some object respawn this object is still marked as spawned - // and also counted into m_SpawnedPoolAmount so we need increase count to be + // and also counted into m_SpawnedPoolAmount so we need increase count to be // spawned by 1 if (triggerFrom) ++count; |