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-rw-r--r--src/game/PoolHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp
index 6a148b58d66..6a63102ccce 100644
--- a/src/game/PoolHandler.cpp
+++ b/src/game/PoolHandler.cpp
@@ -255,7 +255,7 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri
int count = limit - spawns.GetSpawnedObjects(poolId);
// If triggered from some object respawn this object is still marked as spawned
- // and also counted into m_SpawnedPoolAmount so we need increase count to be
+ // and also counted into m_SpawnedPoolAmount so we need increase count to be
// spawned by 1
if (triggerFrom)
++count;