diff options
Diffstat (limited to 'src/game/PoolHandler.cpp')
-rw-r--r-- | src/game/PoolHandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp index d02b5b695fc..dd0834b80f4 100644 --- a/src/game/PoolHandler.cpp +++ b/src/game/PoolHandler.cpp @@ -100,7 +100,7 @@ uint32 PoolGroup<T>::RollOne(void) template<class T> void PoolGroup<T>::DespawnObject(uint32 guid) { - for (size_t i=0; i < EqualChanced.size(); ++i) + for (int i=0; i<EqualChanced.size(); ++i) { if (EqualChanced[i].spawned) { @@ -189,7 +189,7 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache) else if (limit < EqualChanced.size() && Spawned < limit) { std::vector<uint32> IndexList; - for (size_t i=0; i < EqualChanced.size(); ++i) + for (int i=0; i<EqualChanced.size(); ++i) if (!EqualChanced[i].spawned) IndexList.push_back(i); @@ -215,7 +215,7 @@ void PoolGroup<T>::SpawnObject(uint32 limit, bool cache) } else // Not enough objects in pool, so spawn all { - for (size_t i = 0; i < EqualChanced.size(); ++i) + for (int i=0; i<EqualChanced.size(); ++i) EqualChanced[i].spawned = Spawn1Object(EqualChanced[i].guid); } } |