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-rw-r--r--src/game/PoolHandler.h68
1 files changed, 31 insertions, 37 deletions
diff --git a/src/game/PoolHandler.h b/src/game/PoolHandler.h
index b920db5f7d2..747dae62edb 100644
--- a/src/game/PoolHandler.h
+++ b/src/game/PoolHandler.h
@@ -36,11 +36,37 @@ struct PoolObject
PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)), spawned(false) {}
};
-class PoolHandler
+template <class T>
+class PoolGroup
{
- template <class T> class PoolGroup;
- class Pool;
+ public:
+ PoolGroup();
+ ~PoolGroup() {};
+ bool isEmpty() { return ExplicitlyChanced.size()==0 && EqualChanced.size()==0; }
+ void AddEntry(PoolObject& poolitem, uint32 maxentries);
+ bool CheckPool(void);
+ uint32 RollOne(void);
+ bool IsSpawnedObject(uint32 guid);
+ void DespawnObject(uint32 guid=0);
+ void Despawn1Object(uint32 guid);
+ void SpawnObject(uint32 limit, bool cache=false);
+ bool Spawn1Object(uint32 guid);
+ bool ReSpawn1Object(uint32 guid);
+ void RemoveOneRelation(uint16 child_pool_id);
+ private:
+ typedef std::vector<PoolObject> PoolObjectList;
+ uint32 CacheValue; // Store the guid of the removed creature/gameobject during a pool update
+ PoolObjectList ExplicitlyChanced;
+ PoolObjectList EqualChanced;
+ uint32 Spawned; // Used to know the number of spawned objects
+};
+class Pool // for Pool of Pool case
+{
+};
+
+class PoolHandler
+{
public:
PoolHandler();
~PoolHandler() {};
@@ -53,15 +79,13 @@ class PoolHandler
void UpdatePool(uint16 pool_id, uint32 guid, uint32 type);
void Initialize();
- private:
-
protected:
bool isSystemInit;
uint16 max_pool_id;
typedef std::vector<PoolTemplateData> PoolTemplateDataMap;
- typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap;
+ typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap;
typedef std::vector<PoolGroup<GameObject> > PoolGroupGameObjectMap;
- typedef std::vector<PoolGroup<Pool> > PoolGroupPoolMap;
+ typedef std::vector<PoolGroup<Pool> > PoolGroupPoolMap;
typedef std::pair<uint32, uint16> SearchPair;
typedef std::map<uint32, uint16> SearchMap;
@@ -75,35 +99,5 @@ class PoolHandler
};
-template <class T>
-class PoolHandler::PoolGroup
-{
- public:
- PoolGroup();
- ~PoolGroup() {};
- bool isEmpty() { return ExplicitlyChanced.size()==0 && EqualChanced.size()==0; }
- void AddEntry(PoolObject& poolitem, uint32 maxentries);
- bool CheckPool(void);
- uint32 RollOne(void);
- bool IsSpawnedObject(uint32 guid);
- void DespawnObject(uint32 guid=0);
- void Despawn1Object(uint32 guid);
- void SpawnObject(uint32 limit, bool cache=false);
- bool Spawn1Object(uint32 guid);
- bool ReSpawn1Object(uint32 guid);
- void RemoveOneRelation(uint16 child_pool_id);
- private:
- typedef std::vector<PoolObject> PoolObjectList;
- uint32 CacheValue; // Store the guid of the removed creature/gameobject during a pool update
- PoolObjectList ExplicitlyChanced;
- PoolObjectList EqualChanced;
- uint32 Spawned; // Used to know the number of spawned objects
-
-};
-
-class PoolHandler::Pool
-{
-};
-
#define poolhandler MaNGOS::Singleton<PoolHandler>::Instance()
#endif