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Diffstat (limited to 'src/game/PoolHandler.h')
-rw-r--r-- | src/game/PoolHandler.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/src/game/PoolHandler.h b/src/game/PoolHandler.h new file mode 100644 index 00000000000..35e18c2d58c --- /dev/null +++ b/src/game/PoolHandler.h @@ -0,0 +1,104 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_POOLHANDLER_H +#define MANGOS_POOLHANDLER_H + +#include "Platform/Define.h" +#include "Policies/Singleton.h" +#include "Creature.h" +#include "GameObject.h" + +struct PoolTemplateData +{ + uint32 MaxLimit; +}; + +struct PoolObject +{ + uint32 guid; + float chance; + bool spawned; + PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)), spawned(false) {} +}; + +template <class T> +class PoolGroup +{ + public: + PoolGroup(); + ~PoolGroup() {}; + bool isEmpty() { return ExplicitlyChanced.size()==0 && EqualChanced.size()==0; } + void AddEntry(PoolObject& poolitem, uint32 maxentries); + bool CheckPool(void); + uint32 RollOne(void); + bool IsSpawnedObject(uint32 guid); + void DespawnObject(uint32 guid=0); + void Despawn1Object(uint32 guid); + void SpawnObject(uint32 limit, bool cache=false); + bool Spawn1Object(uint32 guid); + bool ReSpawn1Object(uint32 guid); + void RemoveOneRelation(uint16 child_pool_id); + private: + typedef std::vector<PoolObject> PoolObjectList; + uint32 CacheValue; // Store the guid of the removed creature/gameobject during a pool update + PoolObjectList ExplicitlyChanced; + PoolObjectList EqualChanced; + uint32 Spawned; // Used to know the number of spawned objects +}; + +class Pool // for Pool of Pool case +{ +}; + +class PoolHandler +{ + public: + PoolHandler(); + ~PoolHandler() {}; + void LoadFromDB(); + uint16 IsPartOfAPool(uint32 guid, uint32 type); + bool IsSpawnedObject(uint16 pool_id, uint32 guid, uint32 type); + bool CheckPool(uint16 pool_id); + void SpawnPool(uint16 pool_id, bool cache=false); + void DespawnPool(uint16 pool_id); + void UpdatePool(uint16 pool_id, uint32 guid, uint32 type); + void Initialize(); + + protected: + bool isSystemInit; + uint16 max_pool_id; + typedef std::vector<PoolTemplateData> PoolTemplateDataMap; + typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap; + typedef std::vector<PoolGroup<GameObject> > PoolGroupGameObjectMap; + typedef std::vector<PoolGroup<Pool> > PoolGroupPoolMap; + typedef std::pair<uint32, uint16> SearchPair; + typedef std::map<uint32, uint16> SearchMap; + + PoolTemplateDataMap mPoolTemplate; + PoolGroupCreatureMap mPoolCreatureGroups; + PoolGroupGameObjectMap mPoolGameobjectGroups; + PoolGroupPoolMap mPoolPoolGroups; + SearchMap mCreatureSearchMap; + SearchMap mGameobjectSearchMap; + SearchMap mPoolSearchMap; + +}; + +#define poolhandler MaNGOS::Singleton<PoolHandler>::Instance() +#endif |