diff options
Diffstat (limited to 'src/game/QueryHandler.cpp')
-rw-r--r-- | src/game/QueryHandler.cpp | 45 |
1 files changed, 34 insertions, 11 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index 9f9eecc2234..5b5679a81d7 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -33,6 +33,7 @@ #include "NPCHandler.h" #include "ObjectAccessor.h" #include "Pet.h" +#include "MapManager.h" void WorldSession::SendNameQueryOpcode(Player *p) { @@ -185,7 +186,6 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data ) data << (uint32)ci->type; data << (uint32)ci->family; // family wdbFeild9 data << (uint32)ci->rank; // rank wdbFeild10 - data << (uint32)0; // unknown wdbFeild11 data << (uint32)ci->PetSpellDataId; // Id from CreatureSpellData.dbc wdbField12 data << (uint32)ci->Modelid1; // Modelid1 data << (uint32)ci->Modelid2; // Modelid2 @@ -276,20 +276,43 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/) Corpse *corpse = GetPlayer()->GetCorpse(); - uint8 found = 1; if(!corpse) - found = 0; + { + WorldPacket data(MSG_CORPSE_QUERY, 1); + data << uint8(0); // corpse not found + SendPacket(&data); + return; + } - WorldPacket data(MSG_CORPSE_QUERY, (1+found*(5*4))); - data << uint8(found); - if(found) + int32 mapid = corpse->GetMapId(); + float x = corpse->GetPositionX(); + float y = corpse->GetPositionY(); + float z = corpse->GetPositionZ(); + int32 corpsemapid = _player->GetMapId(); + + if(Map *map = corpse->GetMap()) { - data << corpse->GetMapId(); - data << corpse->GetPositionX(); - data << corpse->GetPositionY(); - data << corpse->GetPositionZ(); - data << _player->GetMapId(); + if(map->IsDungeon()) + { + if(!map->GetEntrancePos(mapid, x, y)) + return; + + Map *entrance_map = MapManager::Instance().GetMap(mapid, _player); + if(!entrance_map) + return; + + z = entrance_map->GetHeight(x, y, MAX_HEIGHT); + corpsemapid = corpse->GetMapId(); + } } + + WorldPacket data(MSG_CORPSE_QUERY, 1+(5*4)); + data << uint8(1); // corpse found + data << int32(mapid); + data << float(x); + data << float(y); + data << float(z); + data << int32(corpsemapid); SendPacket(&data); } |