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-rw-r--r--src/game/QueryHandler.cpp45
1 files changed, 34 insertions, 11 deletions
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index 9f9eecc2234..983135fdc24 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -33,6 +33,7 @@
#include "NPCHandler.h"
#include "ObjectAccessor.h"
#include "Pet.h"
+#include "MapManager.h"
void WorldSession::SendNameQueryOpcode(Player *p)
{
@@ -185,7 +186,6 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << (uint32)ci->type;
data << (uint32)ci->family; // family wdbFeild9
data << (uint32)ci->rank; // rank wdbFeild10
- data << (uint32)0; // unknown wdbFeild11
data << (uint32)ci->PetSpellDataId; // Id from CreatureSpellData.dbc wdbField12
data << (uint32)ci->Modelid1; // Modelid1
data << (uint32)ci->Modelid2; // Modelid2
@@ -276,20 +276,43 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
Corpse *corpse = GetPlayer()->GetCorpse();
- uint8 found = 1;
if(!corpse)
- found = 0;
+ {
+ WorldPacket data(MSG_CORPSE_QUERY, 1);
+ data << uint8(0); // corpse not found
+ SendPacket(&data);
+ return;
+ }
- WorldPacket data(MSG_CORPSE_QUERY, (1+found*(5*4)));
- data << uint8(found);
- if(found)
+ int32 mapid = corpse->GetMapId();
+ float x = corpse->GetPositionX();
+ float y = corpse->GetPositionY();
+ float z = corpse->GetPositionZ();
+ int32 corpsemapid = _player->GetMapId();
+
+ if(Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId()))
{
- data << corpse->GetMapId();
- data << corpse->GetPositionX();
- data << corpse->GetPositionY();
- data << corpse->GetPositionZ();
- data << _player->GetMapId();
+ if(map->IsDungeon())
+ {
+ if(!map->GetEntrancePos(mapid, x, y))
+ return;
+
+ Map *entrance_map = MapManager::Instance().GetMap(mapid, _player);
+ if(!entrance_map)
+ return;
+
+ z = entrance_map->GetHeight(x, y, MAX_HEIGHT);
+ corpsemapid = corpse->GetMapId();
+ }
}
+
+ WorldPacket data(MSG_CORPSE_QUERY, 1+(5*4));
+ data << uint8(1); // corpse found
+ data << int32(mapid);
+ data << float(x);
+ data << float(y);
+ data << float(z);
+ data << int32(corpsemapid);
SendPacket(&data);
}