diff options
Diffstat (limited to 'src/game/QuestDef.cpp')
-rw-r--r-- | src/game/QuestDef.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/QuestDef.cpp b/src/game/QuestDef.cpp index 013d6da1f0f..1c429178fda 100644 --- a/src/game/QuestDef.cpp +++ b/src/game/QuestDef.cpp @@ -29,7 +29,7 @@ Quest::Quest(Field * questRecord) ZoneOrSort = questRecord[2].GetInt32(); SkillOrClass = questRecord[3].GetInt32(); MinLevel = questRecord[4].GetUInt32(); - QuestLevel = questRecord[5].GetUInt32(); + QuestLevel = questRecord[5].GetInt32(); Type = questRecord[6].GetUInt32(); RequiredRaces = questRecord[7].GetUInt32(); RequiredSkillValue = questRecord[8].GetUInt32(); @@ -167,7 +167,7 @@ uint32 Quest::XPValue( Player *pPlayer ) const if( RewMoneyMaxLevel > 0 ) { uint32 pLevel = pPlayer->getLevel(); - uint32 qLevel = QuestLevel; + int32 qLevel = QuestLevel; float fullxp = 0; if (qLevel >= 15) fullxp = RewMoneyMaxLevel / 6.0f; @@ -181,18 +181,18 @@ uint32 Quest::XPValue( Player *pPlayer ) const fullxp = RewMoneyMaxLevel / 1.2f; else if (qLevel >= 1 && qLevel <= 10) fullxp = RewMoneyMaxLevel / 0.6f; - else if (qLevel == 0) + else if (qLevel <= 0) fullxp = RewMoneyMaxLevel; - if( pLevel <= qLevel + 5 ) + if ((pLevel <= qLevel + 5) || qLevel == -1) return (uint32)fullxp; - else if( pLevel == qLevel + 6 ) + else if (pLevel == qLevel + 6) return (uint32)(fullxp * 0.8f); - else if( pLevel == qLevel + 7 ) + else if (pLevel == qLevel + 7) return (uint32)(fullxp * 0.6f); - else if( pLevel == qLevel + 8 ) + else if (pLevel == qLevel + 8) return (uint32)(fullxp * 0.4f); - else if( pLevel == qLevel + 9 ) + else if (pLevel == qLevel + 9) return (uint32)(fullxp * 0.2f); else return (uint32)(fullxp * 0.1f); @@ -203,7 +203,7 @@ uint32 Quest::XPValue( Player *pPlayer ) const int32 Quest::GetRewOrReqMoney() const { - if(RewOrReqMoney <=0) + if(RewOrReqMoney <= 0) return RewOrReqMoney; return int32(RewOrReqMoney * sWorld.getRate(RATE_DROP_MONEY)); |