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-rw-r--r--src/game/QuestHandler.cpp176
1 files changed, 88 insertions, 88 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index 8a1a5918603..f479aa79874 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -34,7 +34,7 @@
#include "BattleGroundAV.h"
#include "ScriptMgr.h"
-void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
+void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
@@ -52,22 +52,22 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
{
case TYPEID_UNIT:
{
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)));
Creature* cr_questgiver=questgiver->ToCreature();
- if ( !cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
+ if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
{
questStatus = sScriptMgr.NPCDialogStatus(_player, cr_questgiver);
- if ( questStatus > 6 )
+ if (questStatus > 6)
questStatus = getDialogStatus(_player, cr_questgiver, defstatus);
}
break;
}
case TYPEID_GAMEOBJECT:
{
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)));
GameObject* go_questgiver=(GameObject*)questgiver;
questStatus = sScriptMgr.GODialogStatus(_player, go_questgiver);
- if ( questStatus > 6 )
+ if (questStatus > 6)
questStatus = getDialogStatus(_player, go_questgiver, defstatus);
break;
}
@@ -80,7 +80,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
_player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
}
-void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
+void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
@@ -101,14 +101,14 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
// Stop the npc if moving
pCreature->StopMoving();
- if (sScriptMgr.GossipHello( _player, pCreature ) )
+ if (sScriptMgr.GossipHello(_player, pCreature))
return;
_player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId);
_player->SendPreparedGossip(pCreature);
}
-void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
+void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
{
uint64 guid;
uint32 quest;
@@ -118,7 +118,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
if (!GetPlayer()->isAlive())
return;
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 );
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
@@ -126,37 +126,37 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
if (!pObject
|| (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest))
|| (pObject->GetTypeId() == TYPEID_PLAYER && !pObject->ToPlayer()->CanShareQuest(quest))
- )
+)
{
_player->PlayerTalkClass->CloseGossip();
- _player->SetDivider( 0 );
+ _player->SetDivider(0);
return;
}
Quest const* qInfo = objmgr.GetQuestTemplate(quest);
- if ( qInfo )
+ if (qInfo)
{
// prevent cheating
- if (!GetPlayer()->CanTakeQuest(qInfo,true) )
+ if (!GetPlayer()->CanTakeQuest(qInfo,true))
{
_player->PlayerTalkClass->CloseGossip();
- _player->SetDivider( 0 );
+ _player->SetDivider(0);
return;
}
- if ( _player->GetDivider() != 0 )
+ if (_player->GetDivider() != 0)
{
- Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() );
- if ( pPlayer )
+ Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
+ if (pPlayer)
{
- pPlayer->SendPushToPartyResponse( _player, QUEST_PARTY_MSG_ACCEPT_QUEST );
- _player->SetDivider( 0 );
+ pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
+ _player->SetDivider(0);
}
}
- if ( _player->CanAddQuest( qInfo, true ) )
+ if (_player->CanAddQuest(qInfo, true))
{
- _player->AddQuest( qInfo, pObject );
+ _player->AddQuest(qInfo, pObject);
if (qInfo->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
{
@@ -182,18 +182,18 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
}
}
- if ( _player->CanCompleteQuest( quest ) )
- _player->CompleteQuest( quest );
+ if (_player->CanCompleteQuest(quest))
+ _player->CompleteQuest(quest);
switch(pObject->GetTypeId())
{
case TYPEID_UNIT:
- sScriptMgr.QuestAccept(_player, (pObject->ToCreature()), qInfo );
+ sScriptMgr.QuestAccept(_player, (pObject->ToCreature()), qInfo);
break;
case TYPEID_ITEM:
case TYPEID_CONTAINER:
{
- sScriptMgr.ItemQuestAccept(_player, ((Item*)pObject), qInfo );
+ sScriptMgr.ItemQuestAccept(_player, ((Item*)pObject), qInfo);
// destroy not required for quest finish quest starting item
bool destroyItem = true;
@@ -212,13 +212,13 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
break;
}
case TYPEID_GAMEOBJECT:
- sScriptMgr.GOQuestAccept(_player, ((GameObject*)pObject), qInfo );
+ sScriptMgr.GOQuestAccept(_player, ((GameObject*)pObject), qInfo);
break;
}
_player->PlayerTalkClass->CloseGossip();
- if ( qInfo->GetSrcSpell() > 0 )
- _player->CastSpell( _player, qInfo->GetSrcSpell(), true);
+ if (qInfo->GetSrcSpell() > 0)
+ _player->CastSpell(_player, qInfo->GetSrcSpell(), true);
return;
}
@@ -227,13 +227,13 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
_player->PlayerTalkClass->CloseGossip();
}
-void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
+void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
{
uint64 guid;
uint32 quest;
uint8 unk1;
recv_data >> guid >> quest >> unk1;
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 );
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
@@ -244,26 +244,26 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
}
Quest const* pQuest = objmgr.GetQuestTemplate(quest);
- if ( pQuest )
+ if (pQuest)
{
_player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true);
}
}
-void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data )
+void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data)
{
uint32 quest;
recv_data >> quest;
- sLog.outDebug( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest );
+ sLog.outDebug("WORLD: Received CMSG_QUEST_QUERY quest = %u",quest);
Quest const *pQuest = objmgr.GetQuestTemplate(quest);
- if ( pQuest )
+ if (pQuest)
{
- _player->PlayerTalkClass->SendQuestQueryResponse( pQuest );
+ _player->PlayerTalkClass->SendQuestQueryResponse(pQuest);
}
}
-void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
+void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
{
uint32 quest, reward;
uint64 guid;
@@ -278,7 +278,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
if (!GetPlayer()->isAlive())
return;
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward );
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward);
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!pObject)
@@ -288,38 +288,38 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
return;
Quest const *pQuest = objmgr.GetQuestTemplate(quest);
- if ( pQuest )
+ if (pQuest)
{
- if ( _player->CanRewardQuest( pQuest, reward, true ) )
+ if (_player->CanRewardQuest(pQuest, reward, true))
{
- _player->RewardQuest( pQuest, reward, pObject );
+ _player->RewardQuest(pQuest, reward, pObject);
switch(pObject->GetTypeId())
{
case TYPEID_UNIT:
- if ( !(sScriptMgr.ChooseReward( _player, (pObject->ToCreature()), pQuest, reward )) )
+ if (!(sScriptMgr.ChooseReward(_player, (pObject->ToCreature()), pQuest, reward)))
{
// Send next quest
- if (Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) )
+ if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
}
break;
case TYPEID_GAMEOBJECT:
- if ( !sScriptMgr.GOChooseReward( _player, ((GameObject*)pObject), pQuest, reward ) )
+ if (!sScriptMgr.GOChooseReward(_player, ((GameObject*)pObject), pQuest, reward))
{
// Send next quest
- if (Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) )
+ if (Quest const* nextquest = _player->GetNextQuest(guid ,pQuest))
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
}
break;
}
}
else
- _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true );
+ _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
}
}
-void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data )
+void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
{
uint32 quest;
uint64 guid;
@@ -328,30 +328,30 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data
if (!GetPlayer()->isAlive())
return;
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest);
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!pObject||!pObject->hasInvolvedQuest(quest))
return;
- if ( _player->CanCompleteQuest( quest ) )
- _player->CompleteQuest( quest );
+ if (_player->CanCompleteQuest(quest))
+ _player->CompleteQuest(quest);
- if ( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE )
+ if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
return;
if (Quest const *pQuest = objmgr.GetQuestTemplate(quest))
- _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true );
+ _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
}
-void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ )
+void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/)
{
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CANCEL" );
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_CANCEL");
_player->PlayerTalkClass->CloseGossip();
}
-void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data )
+void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
{
uint8 slot1, slot2;
recv_data >> slot1 >> slot2;
@@ -359,7 +359,7 @@ void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data )
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
- sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 );
+ sLog.outDebug("WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
GetPlayer()->SwapQuestSlot(slot1,slot2);
}
@@ -369,13 +369,13 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
uint8 slot;
recv_data >> slot;
- sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot );
+ sLog.outDebug("WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot);
- if ( slot < MAX_QUEST_LOG_SIZE )
+ if (slot < MAX_QUEST_LOG_SIZE)
{
if (uint32 quest = _player->GetQuestSlotQuestId(slot))
{
- if (!_player->TakeQuestSourceItem( quest, true ))
+ if (!_player->TakeQuestSourceItem(quest, true))
return; // can't un-equip some items, reject quest cancel
if (const Quest *pQuest = objmgr.GetQuestTemplate(quest))
@@ -385,7 +385,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
}
_player->TakeQuestSourceItem(quest, true); // remove quest src item from player
- _player->SetQuestStatus( quest, QUEST_STATUS_NONE);
+ _player->SetQuestStatus(quest, QUEST_STATUS_NONE);
}
_player->SetQuestSlot(slot, 0);
@@ -438,10 +438,10 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
if (!GetPlayer()->isAlive())
return;
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest);
Quest const *pQuest = objmgr.GetQuestTemplate(quest);
- if ( pQuest )
+ if (pQuest)
{
// TODO: need a virtual function
if (GetPlayer()->InBattleGround())
@@ -449,9 +449,9 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
if (bg->GetTypeID() == BATTLEGROUND_AV)
((BattleGroundAV*)bg)->HandleQuestComplete(quest, GetPlayer());
- if ( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE )
+ if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
{
- if ( pQuest->IsRepeatable() )
+ if (pQuest->IsRepeatable())
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false);
else
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
@@ -468,7 +468,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
- sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" );
+ sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
}
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
@@ -534,18 +534,18 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
uint8 msg;
recvPacket >> guid >> msg;
- sLog.outDebug( "WORLD: Received MSG_QUEST_PUSH_RESULT" );
+ sLog.outDebug("WORLD: Received MSG_QUEST_PUSH_RESULT");
- if ( _player->GetDivider() != 0 )
+ if (_player->GetDivider() != 0)
{
- Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() );
- if ( pPlayer )
+ Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
+ if (pPlayer)
{
- WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) );
+ WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
data << uint64(guid);
data << uint8(msg); // valid values: 0-8
pPlayer->GetSession()->SendPacket(&data);
- _player->SetDivider( 0 );
+ _player->SetDivider(0);
}
}
}
@@ -577,45 +577,45 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
return DIALOG_STATUS_NONE;
}
- for (QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i )
+ for (QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i)
{
uint32 result2 = 0;
uint32 quest_id = i->second;
Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
- if ( !pQuest ) continue;
+ if (!pQuest) continue;
- QuestStatus status = pPlayer->GetQuestStatus( quest_id );
- if ( (status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) ||
- (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) )
+ QuestStatus status = pPlayer->GetQuestStatus(quest_id);
+ if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) ||
+ (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)))
{
- if ( pQuest->IsAutoComplete() && pQuest->IsRepeatable() )
+ if (pQuest->IsAutoComplete() && pQuest->IsRepeatable())
result2 = DIALOG_STATUS_REWARD_REP;
else
result2 = DIALOG_STATUS_REWARD;
}
- else if ( status == QUEST_STATUS_INCOMPLETE )
+ else if (status == QUEST_STATUS_INCOMPLETE)
result2 = DIALOG_STATUS_INCOMPLETE;
if (result2 > result)
result = result2;
}
- for (QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i )
+ for (QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i)
{
uint32 result2 = 0;
uint32 quest_id = i->second;
Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
- if ( !pQuest )
+ if (!pQuest)
continue;
- QuestStatus status = pPlayer->GetQuestStatus( quest_id );
- if ( status == QUEST_STATUS_NONE )
+ QuestStatus status = pPlayer->GetQuestStatus(quest_id);
+ if (status == QUEST_STATUS_NONE)
{
- if ( pPlayer->CanSeeStartQuest( pQuest ) )
+ if (pPlayer->CanSeeStartQuest(pQuest))
{
- if ( pPlayer->SatisfyQuestLevel(pQuest, false) )
+ if (pPlayer->SatisfyQuestLevel(pQuest, false))
{
- if ( pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
+ if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
result2 = DIALOG_STATUS_REWARD_REP;
else if (pPlayer->getLevel() <= ((pPlayer->GetQuestLevel(pQuest) == -1) ? pPlayer->getLevel() : pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
{
@@ -662,7 +662,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
questStatus = sScriptMgr.NPCDialogStatus(_player, questgiver);
- if ( questStatus > 6 )
+ if (questStatus > 6)
questStatus = getDialogStatus(_player, questgiver, defstatus);
data << uint64(questgiver->GetGUID());
@@ -677,7 +677,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
questStatus = sScriptMgr.GODialogStatus(_player, questgiver);
- if ( questStatus > 6 )
+ if (questStatus > 6)
questStatus = getDialogStatus(_player, questgiver, defstatus);
data << uint64(questgiver->GetGUID());
@@ -690,7 +690,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
SendPacket(&data);
}
-void WorldSession::HandleQueryQuestsCompleted( WorldPacket & recv_data )
+void WorldSession::HandleQueryQuestsCompleted(WorldPacket & recv_data)
{
uint32 count = 0;